| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 7676 | Canser#1 | 1547 | 76 | 0 | 76 | 0 | 0 | 5 | 2 |
| 7677 | Joe_is_Home | — | 76 | 0 | 76 | 0 | 0 | 3 | 3 |
| 7678 | Raptor_20005@psn | 945 | 76 | 0 | 76 | 0 | 0 | 13 | 7 |
| 7679 | __NXR__ | — | 76 | 0 | 76 | 0 | 0 | 12 | 5 |
| 7680 | the_bulletspunge | — | 76 | 0 | 76 | 0 | 0 | 3 | 2 |
| 7681 | Morphine#23 | 1422 | 77 | 0 | 77 | 0 | 0 | 12 | 8 |
| 7682 | alec56789 | — | 78 | 0 | 78 | 0 | 0 | 14 | 7 |
| 7683 | moulici_123@psn | — | 78 | 0 | 78 | 0 | 0 | 2 | 1 |
| 7684 | FanchonSora | — | 79 | 0 | 79 | 0 | 0 | 2 | 1 |
| 7685 | Matt77993 | 1153 | 79 | 0 | 79 | 0 | 0 | 3 | 3 |
| 7686 | SirSniper21 | 1284 | 79 | 0 | 79 | 0 | 0 | 8 | 3 |
| 7687 | salabayos@psn | 1675 | 79 | 0 | 79 | 0 | 0 | 9 | 5 |
| 7688 | AgileAtom91347@live | 400 | 80 | 0 | 80 | 0 | 0 | 4 | 3 |
| 7689 | Ali_shahansha@psn | 400 | 80 | 0 | 80 | 0 | 0 | 5 | 2 |
| 7690 | DatBoi1103 | — | 80 | 0 | 80 | 0 | 0 | 6 | 3 |
| 7691 | JEFEINQUICIDOR | 839 | 80 | 0 | 80 | 0 | 0 | 12 | 7 |
| 7692 | Werwolf_x | 477 | 80 | 0 | 80 | 0 | 0 | 10 | 8 |
| 7693 | andres7064 | 951 | 80 | 0 | 80 | 0 | 0 | 9 | 8 |
| 7694 | lfw1313 | 899 | 80 | 0 | 80 | 0 | 0 | 16 | 9 |
| 7695 | JaneJuliet7133 | 1278 | 81 | 0 | 81 | 0 | 0 | 14 | 7 |
| 7696 | Pirat3y | 1482 | 81 | 0 | 81 | 0 | 0 | 9 | 6 |
| 7697 | Stoneuhhh@psn | 1428 | 81 | 0 | 81 | 0 | 0 | 9 | 8 |
| 7698 | Ibeatamymeata | — | 82 | 0 | 82 | 0 | 0 | 8 | 4 |
| 7699 | namelessroot | — | 82 | 0 | 82 | 0 | 0 | 8 | 5 |
| 7700 | IVN_m1ngooo | 1084 | 83 | 0 | 83 | 0 | 0 | 8 | 4 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.