| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 7701 | TheBIGFerchoMX@psn | 720 | 52 | 0 | 52 | 0 | 0 | 7 | 4 |
| 7702 | VazDnb | — | 52 | 0 | 52 | 0 | 0 | 8 | 3 |
| 7703 | angybear1888@psn | 767 | 52 | 0 | 52 | 0 | 0 | 4 | 3 |
| 7704 | hasmossis | 410 | 52 | 0 | 46 | 6 | 0 | 8 | 8 |
| 7705 | purezer077 | 406 | 52 | 0 | 52 | 0 | 0 | 4 | 4 |
| 7706 | Babayaga_121br@psn | 842 | 53 | 0 | 53 | 0 | 0 | 7 | 6 |
| 7707 | Capuano13@live | 703 | 53 | 0 | 53 | 0 | 0 | 4 | 3 |
| 7708 | Dantoop6153@live | — | 53 | 0 | 53 | 0 | 0 | 10 | 4 |
| 7709 | DingTac | — | 53 | 0 | 53 | 0 | 0 | 9 | 6 |
| 7710 | EspectroCraXD | 774 | 53 | 0 | 53 | 0 | 0 | 6 | 3 |
| 7711 | Fauch7 | 623 | 53 | 0 | 53 | 0 | 0 | 14 | 9 |
| 7712 | GruffSugar4405@live | 1006 | 53 | 0 | 53 | 0 | 0 | 7 | 6 |
| 7713 | Joe#402 | 458 | 53 | 0 | 53 | 0 | 0 | 7 | 5 |
| 7714 | Karl_VonBahnhoff | — | 53 | 0 | 28 | 25 | 0 | 3 | 3 |
| 7715 | KriegReaper | 400 | 53 | 0 | 53 | 0 | 0 | 9 | 4 |
| 7716 | Pvt__SNAFU | — | 53 | 0 | 53 | 0 | 0 | 5 | 4 |
| 7717 | REDISONTZ | 565 | 53 | 0 | 53 | 0 | 0 | 8 | 4 |
| 7718 | boby439 | — | 53 | 0 | 53 | 0 | 0 | 5 | 4 |
| 7719 | shadido_17 | — | 53 | 0 | 53 | 0 | 0 | 8 | 4 |
| 7720 | somkeat_dankomma | 1222 | 53 | 0 | 53 | 0 | 0 | 6 | 2 |
| 7721 | sun-day8est@psn | 771 | 53 | 0 | 53 | 0 | 0 | 12 | 7 |
| 7722 | wintair | 1693 | 53 | 0 | 53 | 0 | 0 | 7 | 6 |
| 7723 | ArmorCheck | — | 54 | 0 | 54 | 0 | 0 | 6 | 3 |
| 7724 | Sixxxtercrue@live | 1159 | 54 | 0 | 54 | 0 | 0 | 7 | 2 |
| 7725 | TovarishCCCP | 402 | 54 | 0 | 52 | 2 | 0 | 3 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.