| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 7726 | CR4ZY46983 | 1028 | 43 | 0 | 43 | 0 | 0 | 6 | 5 |
| 7727 | Domovenok#1 | 1928 | 43 | 0 | 43 | 0 | 0 | 7 | 4 |
| 7728 | Gandalf2041 | — | 43 | 0 | 43 | 0 | 0 | 3 | 3 |
| 7729 | MrWalkEmDown550@live | 495 | 43 | 0 | 43 | 0 | 0 | 8 | 6 |
| 7730 | SiRcRuZ_25@psn | 1270 | 43 | 0 | 43 | 0 | 0 | 7 | 4 |
| 7731 | TT_Spike | 442 | 43 | 0 | 43 | 0 | 0 | 10 | 8 |
| 7732 | XRei_mini02x@psn | — | 43 | 0 | 43 | 0 | 0 | 5 | 3 |
| 7733 | bky1342 | — | 43 | 0 | 43 | 0 | 0 | 1 | 1 |
| 7734 | bravo_o | — | 43 | 0 | 43 | 0 | 0 | 3 | 2 |
| 7735 | emmm_0702 | 1578 | 43 | 0 | 43 | 0 | 0 | 8 | 5 |
| 7736 | eon_ogor@psn | 565 | 43 | 0 | 43 | 0 | 0 | 6 | 3 |
| 7737 | fasztarisznya69 | — | 43 | 0 | 43 | 0 | 0 | 4 | 2 |
| 7738 | furamoletom2851@live | — | 43 | 0 | 43 | 0 | 0 | 1 | 1 |
| 7739 | kashii12 | 917 | 43 | 0 | 43 | 0 | 0 | 6 | 3 |
| 7740 | loginov345 | 1405 | 43 | 0 | 43 | 0 | 0 | 8 | 5 |
| 7741 | moe75172087 | 1182 | 43 | 0 | 43 | 0 | 0 | 2 | 2 |
| 7742 | tizlord | — | 43 | 0 | 24 | 19 | 0 | 5 | 5 |
| 7743 | Babarosza | 1432 | 44 | 0 | 44 | 0 | 0 | 2 | 2 |
| 7744 | Hatertat@psn | — | 44 | 0 | 44 | 0 | 0 | 2 | 1 |
| 7745 | Kazah_Kuan73#1 | 908 | 44 | 0 | 44 | 0 | 0 | 10 | 7 |
| 7746 | Mrsherman | 428 | 44 | 0 | 44 | 0 | 0 | 10 | 8 |
| 7747 | Odd-guy95@psn | 400 | 44 | 0 | 44 | 0 | 0 | 12 | 7 |
| 7748 | SuperDrew87@live | 400 | 44 | 0 | 44 | 0 | 0 | 4 | 2 |
| 7749 | Wichwolfe | 802 | 44 | 0 | 44 | 0 | 0 | 5 | 2 |
| 7750 | metric_tunnel4@psn | 400 | 44 | 0 | 44 | 0 | 0 | 7 | 5 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.