| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 7751 | lu4crew#1 | 427 | 34 | 0 | 34 | 0 | 0 | 11 | 7 |
| 7752 | luluandholly@psn | — | 34 | 0 | 34 | 0 | 0 | 3 | 2 |
| 7753 | mrobor_alt | 1015 | 34 | 0 | 34 | 0 | 0 | 3 | 2 |
| 7754 | nfabrizio524 | — | 34 | 0 | 34 | 0 | 0 | 5 | 2 |
| 7755 | potatoes_117 | — | 34 | 0 | 34 | 0 | 0 | 7 | 1 |
| 7756 | sergioelprovk@psn | 400 | 34 | 0 | 34 | 0 | 0 | 8 | 7 |
| 7757 | vanes87#1 | 1424 | 34 | 0 | 34 | 0 | 0 | 6 | 3 |
| 7758 | whdtd42427 | 436 | 34 | 0 | 34 | 0 | 0 | 6 | 5 |
| 7759 | xXEGToXiCXx@live | 1073 | 34 | 0 | 34 | 0 | 0 | 6 | 6 |
| 7760 | Побед_незнающий | 853 | 34 | 0 | 34 | 0 | 0 | 6 | 3 |
| 7761 | Саня_это_BOBER | 1087 | 34 | 0 | 34 | 0 | 0 | 9 | 5 |
| 7762 | 可怕的科学东扛 | 453 | 34 | 0 | 34 | 0 | 0 | 6 | 5 |
| 7763 | Antaros#2 | 888 | 35 | 0 | 35 | 0 | 0 | 4 | 3 |
| 7764 | Artos-ww | — | 35 | 0 | 35 | 0 | 0 | 3 | 2 |
| 7765 | BadgerRU | 1035 | 35 | 0 | 35 | 0 | 0 | 2 | 2 |
| 7766 | Bananas42069 | — | 35 | 0 | 35 | 0 | 0 | 4 | 3 |
| 7767 | BoricPuppy9214@live | 610 | 35 | 0 | 35 | 0 | 0 | 6 | 6 |
| 7768 | CASANOVA13 | 1309 | 35 | 0 | 35 | 0 | 0 | 4 | 3 |
| 7769 | Disijen | — | 35 | 0 | 35 | 0 | 0 | 5 | 3 |
| 7770 | Jerkone | 1141 | 35 | 0 | 35 | 0 | 0 | 4 | 2 |
| 7771 | Milaysee | — | 35 | 0 | 35 | 0 | 0 | 4 | 2 |
| 7772 | PSugalski@psn | 1235 | 35 | 0 | 35 | 0 | 0 | 6 | 3 |
| 7773 | Pickle_Chaf@psn | — | 35 | 0 | 35 | 0 | 0 | 2 | 1 |
| 7774 | ResonantCha47769 | 863 | 35 | 0 | 35 | 0 | 0 | 6 | 3 |
| 7775 | ShadowSapper679@live | 712 | 35 | 0 | 35 | 0 | 0 | 8 | 8 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.