| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 7976 | samokrutikvasili#1 | — | 68 | 0 | 68 | 0 | 0 | 8 | 4 |
| 7977 | Giftzwerg82 | 1398 | 69 | 0 | 69 | 0 | 0 | 4 | 3 |
| 7978 | Izzie_omnz17@psn | 400 | 69 | 0 | 69 | 0 | 0 | 12 | 6 |
| 7979 | Kamaz4702 | — | 69 | 0 | 69 | 0 | 0 | 6 | 3 |
| 7980 | _DIMA_ObJeCt_ | 1332 | 69 | 0 | 68 | 1 | 0 | 8 | 8 |
| 7981 | Airborne1944207@live | — | 70 | 0 | 70 | 0 | 0 | 9 | 7 |
| 7982 | BuddyKane | 939 | 70 | 0 | 70 | 0 | 0 | 12 | 9 |
| 7983 | Crab_asacomba | 999 | 70 | 0 | 70 | 0 | 0 | 7 | 3 |
| 7984 | DI0GEN | 1412 | 70 | 0 | 70 | 0 | 0 | 10 | 6 |
| 7985 | Jackpot_777 | 1089 | 70 | 0 | 70 | 0 | 0 | 4 | 4 |
| 7986 | Shannon#1 | 1367 | 70 | 0 | 70 | 0 | 0 | 12 | 9 |
| 7987 | Storm#195 | 1701 | 70 | 0 | 70 | 0 | 0 | 12 | 9 |
| 7988 | YoDa#1 | 1641 | 70 | 0 | 70 | 0 | 0 | 5 | 4 |
| 7989 | bigrandy5452@psn | 1311 | 70 | 0 | 70 | 0 | 0 | 7 | 3 |
| 7990 | cesnak_234@psn | 400 | 70 | 0 | 70 | 0 | 0 | 8 | 4 |
| 7991 | nicola7533 | 1382 | 70 | 0 | 70 | 0 | 0 | 13 | 8 |
| 7992 | wumaxxer700 | 400 | 70 | 0 | 70 | 0 | 0 | 7 | 4 |
| 7993 | JimmyPants77@psn | — | 71 | 0 | 71 | 0 | 0 | 4 | 1 |
| 7994 | Something_Va7407 | — | 71 | 0 | 71 | 0 | 0 | 5 | 2 |
| 7995 | Tyrantsmokin30s@psn | 539 | 71 | 0 | 71 | 0 | 0 | 10 | 7 |
| 7996 | ZonalCargo2663@live | 489 | 71 | 0 | 71 | 0 | 0 | 7 | 3 |
| 7997 | saintangr_ae86 | 400 | 71 | 0 | 71 | 0 | 0 | 17 | 9 |
| 7998 | Egor_Jagua | 680 | 72 | 0 | 72 | 0 | 0 | 5 | 3 |
| 7999 | PlushieMaster_2@psn | 1033 | 72 | 0 | 72 | 0 | 0 | 7 | 3 |
| 8000 | Wobbes050@live | 497 | 72 | 0 | 72 | 0 | 0 | 13 | 8 |
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any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.