| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 8026 | javierrt | — | 47 | 0 | 47 | 0 | 0 | 2 | 1 |
| 8027 | kagashimatzu | — | 47 | 0 | 47 | 0 | 0 | 3 | 3 |
| 8028 | nick290@psn | 550 | 47 | 0 | 47 | 0 | 0 | 3 | 2 |
| 8029 | pivineda | — | 47 | 0 | 47 | 0 | 0 | 1 | 1 |
| 8030 | thegoodsoldie#1 | — | 47 | 0 | 47 | 0 | 0 | 1 | 1 |
| 8031 | urielgryss | 439 | 47 | 0 | 47 | 0 | 0 | 11 | 4 |
| 8032 | Devo4ka_Pai | 1307 | 48 | 0 | 48 | 0 | 0 | 5 | 5 |
| 8033 | Fenix071983 | — | 48 | 0 | 48 | 0 | 0 | 9 | 3 |
| 8034 | HeSiyuan123 | 1429 | 48 | 0 | 48 | 0 | 0 | 6 | 6 |
| 8035 | InfantryUSMC | — | 48 | 0 | 48 | 0 | 0 | 2 | 1 |
| 8036 | JasonBR | 821 | 48 | 0 | 48 | 0 | 0 | 10 | 6 |
| 8037 | Krillz_e | — | 48 | 0 | 48 | 0 | 0 | 5 | 2 |
| 8038 | Napar2023@psn | 1318 | 48 | 0 | 31 | 17 | 0 | 4 | 4 |
| 8039 | RinTeyai67#1 | 1054 | 48 | 0 | 48 | 0 | 0 | 9 | 6 |
| 8040 | SpacePretzalk | 713 | 48 | 0 | 48 | 0 | 0 | 5 | 3 |
| 8041 | Unsainted199 | — | 48 | 0 | 48 | 0 | 0 | 4 | 2 |
| 8042 | WalnutNewt7692@live | — | 48 | 0 | 48 | 0 | 0 | 6 | 4 |
| 8043 | __DonJuan | — | 48 | 0 | 48 | 0 | 0 | 2 | 1 |
| 8044 | eleuterioLUTE | 407 | 48 | 0 | 48 | 0 | 0 | 3 | 3 |
| 8045 | hkuehn18 | — | 48 | 0 | 48 | 0 | 0 | 10 | 5 |
| 8046 | oleg096 | 1996 | 48 | 0 | 48 | 0 | 0 | 5 | 3 |
| 8047 | xeyser | 1029 | 48 | 0 | 48 | 0 | 0 | 6 | 4 |
| 8048 | 胡胡的桃 | 998 | 48 | 0 | 48 | 0 | 0 | 6 | 2 |
| 8049 | AlbinoDemon#1 | 1763 | 49 | 0 | 49 | 0 | 0 | 8 | 6 |
| 8050 | Arin6740@live | 400 | 49 | 0 | 49 | 0 | 0 | 9 | 8 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.