| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 8426 | DevidMartinez#1 | — | 42 | 0 | 42 | 0 | 0 | 4 | 2 |
| 8427 | GORDOCANASTO | 1345 | 42 | 0 | 42 | 0 | 0 | 8 | 3 |
| 8428 | GreatLeviathon@psn | — | 42 | 0 | 42 | 0 | 0 | 3 | 2 |
| 8429 | Grom_490 | 1771 | 42 | 0 | 42 | 0 | 0 | 2 | 1 |
| 8430 | MIGUEL-_-11-_-@psn | — | 42 | 0 | 42 | 0 | 0 | 1 | 1 |
| 8431 | Mael17630 | 1024 | 42 | 0 | 42 | 0 | 0 | 7 | 5 |
| 8432 | MiggyRicy | — | 42 | 0 | 42 | 0 | 0 | 6 | 2 |
| 8433 | S1nghZk1ng47@live | 425 | 42 | 0 | 42 | 0 | 0 | 12 | 9 |
| 8434 | alfred_berg_hans | — | 42 | 0 | 42 | 0 | 0 | 7 | 4 |
| 8435 | binocolo-antico@psn | — | 42 | 0 | 42 | 0 | 0 | 5 | 4 |
| 8436 | brat006 | 839 | 42 | 0 | 42 | 0 | 0 | 5 | 4 |
| 8437 | decent-truce26@psn | 714 | 42 | 0 | 42 | 0 | 0 | 7 | 6 |
| 8438 | enigma64 | 502 | 42 | 0 | 42 | 0 | 0 | 3 | 3 |
| 8439 | mojo427 | — | 42 | 0 | 42 | 0 | 0 | 3 | 2 |
| 8440 | nightmareg619 | — | 42 | 0 | 42 | 0 | 0 | 4 | 2 |
| 8441 | omenke33 | 699 | 42 | 0 | 42 | 0 | 0 | 4 | 4 |
| 8442 | phbbwy26jj | 988 | 42 | 0 | 42 | 0 | 0 | 11 | 9 |
| 8443 | scalyzulu801220 | 400 | 42 | 0 | 42 | 0 | 0 | 11 | 5 |
| 8444 | yrj79oxbnt | — | 42 | 0 | 42 | 0 | 0 | 2 | 1 |
| 8445 | yuking1661 | — | 42 | 0 | 42 | 0 | 0 | 8 | 7 |
| 8446 | ANTONIOЧИГУР | — | 43 | 0 | 43 | 0 | 0 | 1 | 1 |
| 8447 | AnimateZulu3610@live | — | 43 | 0 | 43 | 0 | 0 | 3 | 2 |
| 8448 | BIG_B0SS_MOB13@psn | — | 43 | 0 | 43 | 0 | 0 | 12 | 9 |
| 8449 | Domovenok#1 | 1929 | 43 | 0 | 43 | 0 | 0 | 7 | 4 |
| 8450 | Gandalf2041 | — | 43 | 0 | 43 | 0 | 0 | 3 | 3 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.