| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 8551 | T4EKE_B@psn | 572 | 49 | 0 | 49 | 0 | 0 | 4 | 4 |
| 8552 | WalnutNewt7692@live | — | 49 | 0 | 49 | 0 | 0 | 7 | 5 |
| 8553 | ZZNekoZZ | 924 | 49 | 0 | 49 | 0 | 0 | 7 | 4 |
| 8554 | _ノ_ | 400 | 49 | 0 | 49 | 0 | 0 | 6 | 4 |
| 8555 | g-UnitM8@psn | — | 49 | 0 | 49 | 0 | 0 | 7 | 4 |
| 8556 | inspekt0r#1 | 725 | 49 | 0 | 49 | 0 | 0 | 5 | 4 |
| 8557 | jente_krol | — | 49 | 0 | 49 | 0 | 0 | 6 | 2 |
| 8558 | tonyc0423@psn | — | 49 | 0 | 49 | 0 | 0 | 7 | 2 |
| 8559 | towziemniakow | 1109 | 49 | 0 | 49 | 0 | 0 | 11 | 7 |
| 8560 | Alex698415#1 | — | 50 | 0 | 50 | 0 | 0 | 1 | 1 |
| 8561 | SUPER69#2 | 417 | 50 | 0 | 50 | 0 | 0 | 10 | 5 |
| 8562 | VKGHungGOD@live | — | 50 | 0 | 50 | 0 | 0 | 4 | 2 |
| 8563 | Watson684 | 1485 | 50 | 0 | 50 | 0 | 0 | 4 | 3 |
| 8564 | _Alexandrita_ | 1197 | 50 | 0 | 50 | 0 | 0 | 6 | 6 |
| 8565 | freetacojk | — | 50 | 0 | 50 | 0 | 0 | 3 | 2 |
| 8566 | guil_menard | 400 | 50 | 0 | 50 | 0 | 0 | 13 | 10 |
| 8567 | incisivearmoure9 | — | 50 | 0 | 50 | 0 | 0 | 2 | 1 |
| 8568 | julesss_SQD@psn | 400 | 50 | 0 | 50 | 0 | 0 | 2 | 2 |
| 8569 | kale_hawktghe | 400 | 50 | 0 | 50 | 0 | 0 | 2 | 2 |
| 8570 | sergioelprovk@psn | 400 | 50 | 0 | 50 | 0 | 0 | 11 | 9 |
| 8571 | Fowlerboy007 | 1684 | 51 | 0 | 51 | 0 | 0 | 7 | 4 |
| 8572 | LagDaddy_@psn | 1395 | 51 | 0 | 51 | 0 | 0 | 8 | 6 |
| 8573 | Lordsea#1 | 1857 | 51 | 0 | 51 | 0 | 0 | 7 | 6 |
| 8574 | LuisVVS_117@psn | — | 51 | 0 | 51 | 0 | 0 | 4 | 2 |
| 8575 | OFireWhenReadyO@psn | — | 51 | 0 | 51 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.