| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 8976 | yuking1661 | — | 42 | 0 | 42 | 0 | 0 | 8 | 7 |
| 8977 | ANTONIOЧИГУР | — | 43 | 0 | 43 | 0 | 0 | 1 | 1 |
| 8978 | AnimateZulu3610@live | — | 43 | 0 | 43 | 0 | 0 | 3 | 2 |
| 8979 | Autistinen_Velho@psn | 772 | 43 | 0 | 43 | 0 | 0 | 10 | 6 |
| 8980 | BIG_B0SS_MOB13@psn | — | 43 | 0 | 43 | 0 | 0 | 12 | 9 |
| 8981 | Domovenok#1 | 1929 | 43 | 0 | 43 | 0 | 0 | 7 | 4 |
| 8982 | Gandalf2041 | — | 43 | 0 | 43 | 0 | 0 | 3 | 3 |
| 8983 | IOVOT | 1402 | 43 | 0 | 43 | 0 | 0 | 5 | 5 |
| 8984 | JaKeLord18@live | — | 43 | 0 | 43 | 0 | 0 | 5 | 3 |
| 8985 | Jager_Maestro | 1572 | 43 | 0 | 43 | 0 | 0 | 10 | 7 |
| 8986 | MrWalkEmDown550@live | 468 | 43 | 0 | 43 | 0 | 0 | 8 | 6 |
| 8987 | SiRcRuZ_25@psn | 1379 | 43 | 0 | 43 | 0 | 0 | 7 | 4 |
| 8988 | TT_Spike | 441 | 43 | 0 | 43 | 0 | 0 | 10 | 8 |
| 8989 | anthonybd99 | — | 43 | 0 | 43 | 0 | 0 | 1 | 1 |
| 8990 | bky1342 | — | 43 | 0 | 43 | 0 | 0 | 1 | 1 |
| 8991 | bnb224@psn | — | 43 | 0 | 43 | 0 | 0 | 9 | 5 |
| 8992 | bravo_o | — | 43 | 0 | 43 | 0 | 0 | 3 | 2 |
| 8993 | fasztarisznya69 | — | 43 | 0 | 43 | 0 | 0 | 4 | 2 |
| 8994 | furamoletom2851@live | — | 43 | 0 | 43 | 0 | 0 | 1 | 1 |
| 8995 | ghostersYT | 1123 | 43 | 0 | 43 | 0 | 0 | 7 | 6 |
| 8996 | gregro0218 | — | 43 | 0 | 43 | 0 | 0 | 2 | 2 |
| 8997 | kashii12 | 912 | 43 | 0 | 43 | 0 | 0 | 6 | 3 |
| 8998 | kubcioo_PL | 496 | 43 | 0 | 43 | 0 | 0 | 3 | 3 |
| 8999 | loginov345 | 1459 | 43 | 0 | 43 | 0 | 0 | 8 | 5 |
| 9000 | moe75172087 | 1180 | 43 | 0 | 43 | 0 | 0 | 2 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.