| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 376 | KriegReaper | 400 | 53 | 0 | 53 | 0 | 0 | 9 | 4 |
| 377 | Pvt__SNAFU | — | 53 | 0 | 53 | 0 | 0 | 5 | 4 |
| 378 | REDISONTZ | 543 | 53 | 0 | 53 | 0 | 0 | 8 | 4 |
| 379 | SUPER69#2 | 400 | 53 | 0 | 53 | 0 | 0 | 12 | 7 |
| 380 | WhiskeyBent0405 | — | 53 | 0 | 53 | 0 | 0 | 8 | 5 |
| 381 | XRei_mini02x@psn | 400 | 53 | 0 | 53 | 0 | 0 | 10 | 6 |
| 382 | boby439 | — | 53 | 0 | 53 | 0 | 0 | 5 | 4 |
| 383 | shadido_17 | — | 53 | 0 | 53 | 0 | 0 | 8 | 4 |
| 384 | somkeat_dankomma | 1229 | 53 | 0 | 53 | 0 | 0 | 6 | 2 |
| 385 | sun-day8est@psn | 792 | 53 | 0 | 53 | 0 | 0 | 12 | 7 |
| 386 | GeneralBonespurs@psn | 400 | 52 | 0 | 52 | 0 | 0 | 7 | 6 |
| 387 | LustrousPizza78@live | — | 52 | 0 | 52 | 0 | 0 | 8 | 3 |
| 388 | Metroegg | 1223 | 52 | 0 | 52 | 0 | 0 | 7 | 4 |
| 389 | R3K0N4Y | 874 | 52 | 0 | 52 | 0 | 0 | 5 | 2 |
| 390 | ShadowSapper679@live | 719 | 52 | 0 | 52 | 0 | 0 | 10 | 9 |
| 391 | TheBIGFerchoMX@psn | 723 | 52 | 0 | 52 | 0 | 0 | 7 | 4 |
| 392 | VazDnb | — | 52 | 0 | 52 | 0 | 0 | 8 | 3 |
| 393 | XxBigBoyxX305Xx@psn | — | 52 | 0 | 52 | 0 | 0 | 2 | 2 |
| 394 | angybear1888@psn | 766 | 52 | 0 | 52 | 0 | 0 | 4 | 3 |
| 395 | purezer077 | 406 | 52 | 0 | 52 | 0 | 0 | 4 | 4 |
| 396 | ArchyFergusson | — | 51 | 0 | 51 | 0 | 0 | 5 | 3 |
| 397 | Fowlerboy007 | 1684 | 51 | 0 | 51 | 0 | 0 | 7 | 4 |
| 398 | LagDaddy_@psn | 1395 | 51 | 0 | 51 | 0 | 0 | 8 | 6 |
| 399 | Lordsea#1 | 1855 | 51 | 0 | 51 | 0 | 0 | 7 | 6 |
| 400 | LuisVVS_117@psn | — | 51 | 0 | 51 | 0 | 0 | 4 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.