| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 101 | шомпол | 1289 | 89 | 0 | 89 | 0 | 0 | 7 | 5 |
| 102 | Boyd_#1 | 1729 | 88 | 0 | 88 | 0 | 0 | 17 | 10 |
| 103 | irvinemot#1 | — | 88 | 0 | 88 | 0 | 0 | 7 | 4 |
| 104 | BatuhanAYG | 1618 | 87 | 0 | 87 | 0 | 0 | 11 | 4 |
| 105 | Werwolf_x | 467 | 87 | 0 | 87 | 0 | 0 | 11 | 9 |
| 106 | Dudemobile5458@live | 1487 | 86 | 0 | 86 | 0 | 0 | 7 | 7 |
| 107 | Tobi45829 | 1257 | 86 | 0 | 86 | 0 | 0 | 8 | 6 |
| 108 | bojlerelado | 1597 | 86 | 0 | 86 | 0 | 0 | 10 | 5 |
| 109 | mattvii1616 | 994 | 86 | 0 | 86 | 0 | 0 | 13 | 4 |
| 110 | Ibeatamymeata | — | 85 | 0 | 85 | 0 | 0 | 9 | 5 |
| 111 | Ambatron3000 | 1612 | 84 | 0 | 84 | 0 | 0 | 10 | 6 |
| 112 | DadaADIK_1488 | 1486 | 84 | 0 | 84 | 0 | 0 | 6 | 4 |
| 113 | GusSwayze | 1457 | 84 | 0 | 84 | 0 | 0 | 5 | 4 |
| 114 | MUMS_SPEGHETTI | 1227 | 84 | 0 | 84 | 0 | 0 | 14 | 6 |
| 115 | Mgon0911@psn | 1655 | 84 | 0 | 84 | 0 | 0 | 3 | 1 |
| 116 | profesıonal | 718 | 84 | 0 | 84 | 0 | 0 | 8 | 4 |
| 117 | IVN_m1ngooo | 1084 | 83 | 0 | 83 | 0 | 0 | 8 | 4 |
| 118 | namelessroot | — | 82 | 0 | 82 | 0 | 0 | 8 | 5 |
| 119 | JaneJuliet7133 | 1298 | 81 | 0 | 81 | 0 | 0 | 14 | 7 |
| 120 | Stoneuhhh@psn | 1418 | 81 | 0 | 81 | 0 | 0 | 9 | 8 |
| 121 | AgileAtom91347@live | 400 | 80 | 0 | 80 | 0 | 0 | 4 | 3 |
| 122 | Ali_shahansha@psn | 400 | 80 | 0 | 80 | 0 | 0 | 5 | 2 |
| 123 | DatBoi1103 | — | 80 | 0 | 80 | 0 | 0 | 6 | 3 |
| 124 | JEFEINQUICIDOR | 825 | 80 | 0 | 80 | 0 | 0 | 12 | 7 |
| 125 | andres7064 | 954 | 80 | 0 | 80 | 0 | 0 | 9 | 8 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.