| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 51 | Vector_059 | 1395 | 29 | 0 | 20 | 9 | 0 | 11 | 9 |
| 52 | Basel-Kaan@psn | 401 | 28 | 0 | 0 | 28 | 0 | 1 | 1 |
| 53 | Madroder@psn | 548 | 28 | 0 | 28 | 0 | 0 | 6 | 4 |
| 54 | VaguestPond5764@live | 1122 | 26 | 0 | 26 | 0 | 0 | 6 | 4 |
| 55 | jewdakabra | 1373 | 26 | 0 | 26 | 0 | 0 | 3 | 2 |
| 56 | vave_gase | 400 | 26 | 0 | 26 | 0 | 0 | 4 | 4 |
| 57 | Wolfenstin65@live | 1679 | 25 | 0 | 25 | 0 | 0 | 5 | 3 |
| 58 | inusha36@live | 1890 | 25 | 0 | 25 | 0 | 0 | 7 | 6 |
| 59 | killercom11 | 1264 | 25 | 0 | 25 | 0 | 0 | 5 | 5 |
| 60 | DaRk_StaR | 1674 | 24 | 0 | 24 | 0 | 0 | 5 | 3 |
| 61 | HomelessOreo218@live | 1545 | 24 | 0 | 24 | 0 | 0 | 6 | 5 |
| 62 | Thedoctorisin | 1060 | 24 | 0 | 24 | 0 | 0 | 4 | 4 |
| 63 | Wolfe5528@psn | 1437 | 24 | 0 | 24 | 0 | 0 | 3 | 3 |
| 64 | tutorialis | 1437 | 24 | 0 | 24 | 0 | 0 | 8 | 4 |
| 65 | xAcidxBurn@live | 562 | 24 | 0 | 24 | 0 | 0 | 5 | 3 |
| 66 | Chachi_Montoya79@psn | 1747 | 23 | 0 | 23 | 0 | 0 | 1 | 1 |
| 67 | Monschter | 1716 | 23 | 0 | 23 | 0 | 0 | 3 | 2 |
| 68 | Parlayyz | 1920 | 23 | 0 | 23 | 0 | 0 | 4 | 3 |
| 69 | Skymi-Chu@psn | — | 23 | 0 | 23 | 0 | 0 | 1 | 1 |
| 70 | UNSC_Midnight | 1325 | 23 | 0 | 23 | 0 | 0 | 5 | 2 |
| 71 | UnlikeQ@psn | 766 | 23 | 0 | 23 | 0 | 0 | 4 | 4 |
| 72 | ZeppyButLegal | 886 | 23 | 0 | 23 | 0 | 0 | 4 | 3 |
| 73 | mokomokonomoko | 1672 | 23 | 0 | 16 | 7 | 0 | 1 | 1 |
| 74 | BigSnoo@live | 1326 | 22 | 0 | 22 | 0 | 0 | 3 | 3 |
| 75 | Currahee5499@live | 400 | 22 | 0 | 22 | 0 | 0 | 5 | 4 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.