| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 151 | Yebois | 1629 | 15 | 0 | 15 | 0 | 0 | 1 | 1 |
| 152 | isatyr2@live | 478 | 15 | 0 | 15 | 0 | 0 | 7 | 6 |
| 153 | jonthebadman@psn | 1136 | 15 | 0 | 0 | 15 | 0 | 1 | 1 |
| 154 | Директор_19рег | 1526 | 15 | 0 | 15 | 0 | 0 | 2 | 2 |
| 155 | Blizahrd | 1317 | 14 | 0 | 9 | 5 | 0 | 3 | 1 |
| 156 | CaptainCrap#1 | 986 | 14 | 0 | 11 | 3 | 0 | 4 | 2 |
| 157 | IMC00L639@live | 1077 | 14 | 0 | 14 | 0 | 0 | 4 | 3 |
| 158 | INSPIRED097@live | — | 14 | 0 | 14 | 0 | 0 | 6 | 4 |
| 159 | LugerWaffen | 1486 | 14 | 0 | 14 | 0 | 0 | 9 | 4 |
| 160 | NJ_Hazard | 1320 | 14 | 0 | 14 | 0 | 0 | 1 | 1 |
| 161 | Pickle1076@live | 903 | 14 | 0 | 14 | 0 | 0 | 2 | 2 |
| 162 | ___Thorn___#1 | 1556 | 14 | 0 | 14 | 0 | 0 | 3 | 3 |
| 163 | hayato7853@psn | 884 | 14 | 0 | 14 | 0 | 0 | 5 | 5 |
| 164 | j2iscool123 | 1581 | 14 | 0 | 14 | 0 | 0 | 4 | 2 |
| 165 | lilsawsage | 1600 | 14 | 0 | 14 | 0 | 0 | 4 | 3 |
| 166 | snaggy_girder59@psn | — | 14 | 0 | 14 | 0 | 0 | 2 | 2 |
| 167 | Bollwerk45 | 1762 | 13 | 0 | 13 | 0 | 0 | 5 | 3 |
| 168 | Brotstulle8397 | — | 13 | 0 | 13 | 0 | 0 | 3 | 3 |
| 169 | Capp | 1352 | 13 | 0 | 13 | 0 | 0 | 2 | 2 |
| 170 | GoatedSigmaChad@psn | 1396 | 13 | 0 | 13 | 0 | 0 | 4 | 2 |
| 171 | IdkJustMe11@live | 429 | 13 | 0 | 13 | 0 | 0 | 5 | 3 |
| 172 | ShadowAkula96@live | — | 13 | 0 | 13 | 0 | 0 | 1 | 1 |
| 173 | Sheriff1993 | 1747 | 13 | 0 | 13 | 0 | 0 | 6 | 5 |
| 174 | Y2CGamesYnze | — | 13 | 0 | 0 | 13 | 0 | 1 | 1 |
| 175 | soul445 | 407 | 13 | 0 | 13 | 0 | 0 | 8 | 6 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.