| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 126 | llSKYll | 1196 | 31 | 30 | 1 | 0 | 0 | 3 | 2 |
| 127 | MOLOT1313 | 637 | 30 | 30 | 0 | 0 | 0 | 3 | 3 |
| 128 | NAEASTFRANK@live | 636 | 30 | 26 | 4 | 0 | 0 | 5 | 5 |
| 129 | SuperBigMac | 1647 | 30 | 30 | 0 | 0 | 0 | 2 | 2 |
| 130 | TheMexercist976@live | — | 29 | 29 | 0 | 0 | 0 | 1 | 1 |
| 131 | DR_Banjo | 1847 | 28 | 22 | 6 | 0 | 0 | 5 | 3 |
| 132 | Nightstalker_WOF | 1535 | 28 | 28 | 0 | 0 | 0 | 1 | 1 |
| 133 | Pancho1992 | — | 28 | 28 | 0 | 0 | 0 | 2 | 1 |
| 134 | freepuddles@psn | — | 28 | 27 | 1 | 0 | 0 | 2 | 2 |
| 135 | MatrixReloaded | 1666 | 27 | 27 | 0 | 0 | 0 | 2 | 2 |
| 136 | napoleon1977 | — | 27 | 27 | 0 | 0 | 0 | 2 | 1 |
| 137 | yuerukurin@psn | 1382 | 27 | 13 | 14 | 0 | 0 | 3 | 1 |
| 138 | 无敌与传奇 | 1760 | 27 | 26 | 1 | 0 | 0 | 1 | 1 |
| 139 | Gingerwulf | 1664 | 26 | 26 | 0 | 0 | 0 | 1 | 1 |
| 140 | Jatoro | 1739 | 26 | 26 | 0 | 0 | 0 | 1 | 1 |
| 141 | Mastace | 1420 | 26 | 24 | 2 | 0 | 0 | 4 | 2 |
| 142 | TheWarriorMax@live | 1232 | 26 | 18 | 8 | 0 | 0 | 1 | 1 |
| 143 | ZingerBrGr | 872 | 26 | 26 | 0 | 0 | 0 | 1 | 1 |
| 144 | Brutale_Monstra | 1328 | 25 | 20 | 5 | 0 | 0 | 5 | 2 |
| 145 | Delta_Sachiel | 1370 | 25 | 25 | 0 | 0 | 0 | 1 | 1 |
| 146 | HEX_AM_I_DEAD | 1531 | 25 | 25 | 0 | 0 | 0 | 6 | 3 |
| 147 | IR0bb0Ix@live | 816 | 25 | 25 | 0 | 0 | 0 | 5 | 5 |
| 148 | KosherGasChambr | 666 | 25 | 25 | 0 | 0 | 0 | 2 | 2 |
| 149 | Med1atoR | 1710 | 25 | 24 | 1 | 0 | 0 | 6 | 4 |
| 150 | Potechi-usushio7@psn | 1452 | 25 | 21 | 4 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.