| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 101 | Shwifty32@live | 1381 | 39 | 29 | 10 | 0 | 0 | 4 | 4 |
| 102 | Sp3nW17 | — | 39 | 34 | 5 | 0 | 0 | 3 | 3 |
| 103 | skywolf723469 | 1986 | 39 | 38 | 1 | 0 | 0 | 4 | 2 |
| 104 | JKingyyyy@psn | 624 | 38 | 36 | 2 | 0 | 0 | 2 | 2 |
| 105 | Lyc0926 | 1516 | 38 | 36 | 2 | 0 | 0 | 5 | 4 |
| 106 | AMPHEADSHOTX@live | 1779 | 37 | 33 | 4 | 0 | 0 | 2 | 2 |
| 107 | JohnMarston953@live | 1488 | 37 | 37 | 0 | 0 | 0 | 2 | 2 |
| 108 | NobodyIsInRF@psn | 834 | 37 | 37 | 0 | 0 | 0 | 6 | 5 |
| 109 | XX#47 | 400 | 37 | 36 | 1 | 0 | 0 | 4 | 3 |
| 110 | sanguin | — | 37 | 36 | 1 | 0 | 0 | 1 | 1 |
| 111 | sinri_0626@psn | 1034 | 37 | 30 | 7 | 0 | 0 | 6 | 3 |
| 112 | Enigmatic_Cache | 979 | 36 | 29 | 7 | 0 | 0 | 1 | 1 |
| 113 | windy_world75@psn | 400 | 36 | 36 | 0 | 0 | 0 | 2 | 1 |
| 114 | BadAimDay | 1598 | 35 | 30 | 5 | 0 | 0 | 2 | 1 |
| 115 | Yvng_Danny09@psn | 1284 | 35 | 29 | 6 | 0 | 0 | 3 | 3 |
| 116 | JENMAMA40@psn | 480 | 34 | 31 | 3 | 0 | 0 | 5 | 4 |
| 117 | My1LiTtLeAnGeL@psn | 1006 | 34 | 32 | 2 | 0 | 0 | 2 | 1 |
| 118 | kingofmath246 | 1877 | 34 | 29 | 5 | 0 | 0 | 1 | 1 |
| 119 | s4e0r6 | — | 34 | 34 | 0 | 0 | 0 | 4 | 2 |
| 120 | 小八嘎给老子屎 | 1261 | 34 | 33 | 1 | 0 | 0 | 3 | 2 |
| 121 | ComplexAmoeba | 1631 | 33 | 33 | 0 | 0 | 0 | 2 | 1 |
| 122 | Ketlyn2003 | 1297 | 33 | 29 | 4 | 0 | 0 | 2 | 2 |
| 123 | Kanonenvogel38@psn | — | 32 | 29 | 3 | 0 | 0 | 2 | 2 |
| 124 | LeeLo_Prex@psn | 1364 | 32 | 28 | 4 | 0 | 0 | 2 | 2 |
| 125 | 海因里希希姆莱 | 1656 | 32 | 32 | 0 | 0 | 0 | 3 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.