| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 551 | ZY2002 | 1663 | 25 | 19 | 6 | 0 | 0 | 2 | 2 |
| 552 | kanangien15625 | — | 25 | 22 | 3 | 0 | 0 | 1 | 1 |
| 553 | voosiec51 | 400 | 25 | 12 | 13 | 0 | 0 | 6 | 3 |
| 554 | InsanePotato151 | 1187 | 26 | 16 | 10 | 0 | 0 | 2 | 1 |
| 555 | ValiantG117@live | 1359 | 26 | 20 | 6 | 0 | 0 | 2 | 1 |
| 556 | bobsack438 | 543 | 26 | 22 | 4 | 0 | 0 | 3 | 3 |
| 557 | ravermaster86@psn | — | 26 | 23 | 3 | 0 | 0 | 2 | 2 |
| 558 | weneedmorepro | 1659 | 26 | 24 | 2 | 0 | 0 | 2 | 2 |
| 559 | Eyeballr-ronald@psn | — | 27 | 19 | 8 | 0 | 0 | 1 | 1 |
| 560 | Kiwi13k11@psn | — | 27 | 16 | 11 | 0 | 0 | 2 | 1 |
| 561 | _SheG0l_ | — | 27 | 6 | 21 | 0 | 0 | 1 | 1 |
| 562 | abaydrichy | — | 27 | 17 | 10 | 0 | 0 | 2 | 1 |
| 563 | admiral494speedy@psn | 545 | 27 | 21 | 6 | 0 | 0 | 2 | 2 |
| 564 | BockerNick | — | 28 | 20 | 8 | 0 | 0 | 1 | 1 |
| 565 | COSMOS73ru | 1835 | 28 | 19 | 9 | 0 | 0 | 2 | 1 |
| 566 | Colmac5296@live | 650 | 28 | 28 | 0 | 0 | 0 | 1 | 1 |
| 567 | Dhuxud@psn | — | 28 | 19 | 9 | 0 | 0 | 2 | 1 |
| 568 | Dragonman9859@live | 764 | 28 | 20 | 8 | 0 | 0 | 1 | 1 |
| 569 | JimmothyCrikets | 1982 | 28 | 18 | 10 | 0 | 0 | 1 | 1 |
| 570 | KapiryII | 1022 | 28 | 17 | 11 | 0 | 0 | 4 | 1 |
| 571 | OmGKenny | — | 28 | 21 | 7 | 0 | 0 | 2 | 2 |
| 572 | andyman935 | 1203 | 28 | 26 | 2 | 0 | 0 | 1 | 1 |
| 573 | Davideukita@psn | 1795 | 29 | 24 | 5 | 0 | 0 | 3 | 2 |
| 574 | JackofSpaidz | 1375 | 29 | 22 | 7 | 0 | 0 | 1 | 1 |
| 575 | LizHohenstein | 1662 | 29 | 26 | 3 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.