| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 351 | JessYRaf@psn | 767 | 54 | 39 | 15 | 0 | 0 | 8 | 7 |
| 352 | Ryan45562@live | 872 | 54 | 47 | 7 | 0 | 0 | 6 | 4 |
| 353 | dimalovelena | 1496 | 54 | 41 | 13 | 0 | 0 | 5 | 3 |
| 354 | go_aleks | 790 | 54 | 50 | 4 | 0 | 0 | 3 | 2 |
| 355 | pablo_it | — | 55 | 52 | 3 | 0 | 0 | 3 | 3 |
| 356 | Joemag6143@live | 1367 | 56 | 55 | 1 | 0 | 0 | 1 | 1 |
| 357 | TurkishPoweR | 1462 | 56 | 48 | 8 | 0 | 0 | 6 | 4 |
| 358 | gastonmacc@psn | 665 | 56 | 51 | 5 | 0 | 0 | 5 | 4 |
| 359 | sgt_games11@psn | 1794 | 56 | 50 | 6 | 0 | 0 | 2 | 2 |
| 360 | Thomas7329 | — | 57 | 56 | 1 | 0 | 0 | 5 | 3 |
| 361 | incredible_JT@psn | 842 | 57 | 53 | 4 | 0 | 0 | 4 | 3 |
| 362 | DAYWALKER56@live | 400 | 58 | 47 | 11 | 0 | 0 | 7 | 7 |
| 363 | DC22 | 1429 | 58 | 55 | 3 | 0 | 0 | 6 | 2 |
| 364 | Hangman2808@psn | 1648 | 58 | 50 | 8 | 0 | 0 | 3 | 2 |
| 365 | canuck1363@psn | 400 | 58 | 49 | 9 | 0 | 0 | 6 | 3 |
| 366 | Pistolerosa | 437 | 59 | 36 | 23 | 0 | 0 | 8 | 6 |
| 367 | KC_Doperoach@psn | 400 | 60 | 57 | 3 | 0 | 0 | 7 | 5 |
| 368 | PeterDub | 1423 | 60 | 53 | 7 | 0 | 0 | 8 | 5 |
| 369 | ibekilling-HOF@psn | — | 60 | 55 | 5 | 0 | 0 | 4 | 1 |
| 370 | kyooonekoo | 400 | 60 | 55 | 5 | 0 | 0 | 3 | 3 |
| 371 | JamesTrain96 | 1669 | 61 | 42 | 19 | 0 | 0 | 4 | 2 |
| 372 | Thalimon | 1471 | 61 | 56 | 5 | 0 | 0 | 3 | 3 |
| 373 | TommyX | 1112 | 61 | 54 | 7 | 0 | 0 | 6 | 4 |
| 374 | DespoTroll | — | 62 | 43 | 19 | 0 | 0 | 2 | 2 |
| 375 | GeneralCashew5@live | 421 | 62 | 42 | 20 | 0 | 0 | 8 | 6 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.