| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 226 | tunnoton_passio@psn | 1671 | 36 | 27 | 9 | 0 | 0 | 2 | 2 |
| 227 | villorejo | 1462 | 36 | 33 | 3 | 0 | 0 | 5 | 5 |
| 228 | AHApeN9033@live | 579 | 35 | 23 | 12 | 0 | 0 | 7 | 6 |
| 229 | Ghost45043@psn | — | 35 | 28 | 7 | 0 | 0 | 2 | 1 |
| 230 | Gui09Bonfante@psn | — | 35 | 29 | 6 | 0 | 0 | 2 | 1 |
| 231 | One1kill | 1343 | 35 | 26 | 9 | 0 | 0 | 6 | 3 |
| 232 | PunkDino_HUN@psn | 400 | 35 | 29 | 6 | 0 | 0 | 3 | 2 |
| 233 | krazygerman1904 | 671 | 35 | 34 | 1 | 0 | 0 | 1 | 1 |
| 234 | sugary-cub70@psn | 1415 | 35 | 29 | 6 | 0 | 0 | 5 | 4 |
| 235 | Cluskey98@live | — | 34 | 30 | 4 | 0 | 0 | 4 | 2 |
| 236 | DiasNublados | 1388 | 34 | 27 | 7 | 0 | 0 | 4 | 1 |
| 237 | Nemiriz | 1537 | 34 | 30 | 4 | 0 | 0 | 3 | 3 |
| 238 | ROLO1621@live | — | 34 | 25 | 9 | 0 | 0 | 8 | 4 |
| 239 | Rayson_WR | 1934 | 34 | 29 | 5 | 0 | 0 | 3 | 2 |
| 240 | Soniccougar8363@live | 400 | 34 | 29 | 5 | 0 | 0 | 5 | 3 |
| 241 | Andry28086 | 1708 | 33 | 31 | 2 | 0 | 0 | 3 | 3 |
| 242 | BLACK_IDOL | 935 | 33 | 24 | 9 | 0 | 0 | 9 | 5 |
| 243 | Jakutski64@live | 530 | 33 | 30 | 3 | 0 | 0 | 2 | 2 |
| 244 | MILOSZTOM@live | — | 33 | 26 | 7 | 0 | 0 | 4 | 2 |
| 245 | Vilho699257@live | 400 | 33 | 29 | 4 | 0 | 0 | 4 | 4 |
| 246 | smolencevo | — | 33 | 21 | 12 | 0 | 0 | 1 | 1 |
| 247 | Lidmus | 1489 | 32 | 27 | 5 | 0 | 0 | 3 | 2 |
| 248 | Pporkupine | 1468 | 32 | 30 | 2 | 0 | 0 | 2 | 1 |
| 249 | XXExpirdani | 520 | 32 | 28 | 4 | 0 | 0 | 1 | 1 |
| 250 | goLDeNeYe | 1513 | 32 | 26 | 6 | 0 | 0 | 3 | 3 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.