| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 101 | kuma_bobo@psn | 400 | 83 | 72 | 11 | 0 | 0 | 4 | 4 |
| 102 | Dima1213112 | 1217 | 82 | 68 | 14 | 0 | 0 | 10 | 7 |
| 103 | hugli@live | 1432 | 82 | 74 | 8 | 0 | 0 | 4 | 3 |
| 104 | nacsos9782@live | 1312 | 81 | 76 | 5 | 0 | 0 | 1 | 1 |
| 105 | BlackAdler_STR | 1584 | 80 | 72 | 8 | 0 | 0 | 2 | 2 |
| 106 | BusierBucket583@live | 978 | 79 | 68 | 11 | 0 | 0 | 6 | 5 |
| 107 | BLAKMER | 1189 | 78 | 67 | 11 | 0 | 0 | 6 | 5 |
| 108 | firedragon1448@psn | 734 | 78 | 69 | 9 | 0 | 0 | 7 | 4 |
| 109 | --SHOGUN-- | 498 | 77 | 62 | 15 | 0 | 0 | 12 | 8 |
| 110 | jaixo_31 | 2022 | 77 | 69 | 8 | 0 | 0 | 6 | 3 |
| 111 | 遥遥领先遥遥领先于同行 | 1522 | 77 | 62 | 15 | 0 | 0 | 1 | 1 |
| 112 | Diaubaule | 1658 | 76 | 69 | 7 | 0 | 0 | 3 | 3 |
| 113 | audio-retro4@psn | 1968 | 76 | 69 | 7 | 0 | 0 | 5 | 4 |
| 114 | Вагнер101 | 1644 | 76 | 70 | 6 | 0 | 0 | 12 | 10 |
| 115 | Rjoju@live | — | 75 | 60 | 15 | 0 | 0 | 6 | 3 |
| 116 | Sendnoobs | 1170 | 75 | 72 | 3 | 0 | 0 | 5 | 3 |
| 117 | calrator_2017 | 1645 | 75 | 63 | 12 | 0 | 0 | 5 | 4 |
| 118 | dgigurda666@psn | 830 | 75 | 63 | 12 | 0 | 0 | 6 | 5 |
| 119 | mamaearthe | — | 75 | 67 | 8 | 0 | 0 | 7 | 4 |
| 120 | Veteran_Bobohoe | 1675 | 73 | 65 | 8 | 0 | 0 | 6 | 6 |
| 121 | 0sKvRr | 1651 | 72 | 59 | 13 | 0 | 0 | 6 | 3 |
| 122 | ItachiUchiha44 | 1564 | 72 | 55 | 17 | 0 | 0 | 4 | 3 |
| 123 | KDawginc | 400 | 72 | 60 | 12 | 0 | 0 | 11 | 10 |
| 124 | Kovizo | 890 | 72 | 61 | 11 | 0 | 0 | 6 | 3 |
| 125 | Sinful8 | 1217 | 71 | 46 | 25 | 0 | 0 | 6 | 6 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.