| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1476 | Machiavelli_1532 | — | 20 | 10 | 10 | 0 | 0 | 1 | 1 |
| 1477 | Plaaseri#1 | 650 | 20 | 10 | 10 | 0 | 0 | 6 | 5 |
| 1478 | Punkadelika@live | 502 | 20 | 18 | 2 | 0 | 0 | 2 | 2 |
| 1479 | TeleostAlmond@live | — | 20 | 11 | 9 | 0 | 0 | 3 | 1 |
| 1480 | Yuiyu567@psn | — | 20 | 10 | 10 | 0 | 0 | 4 | 1 |
| 1481 | _BaLu_RUS | — | 20 | 9 | 11 | 0 | 0 | 2 | 2 |
| 1482 | atilla1971 | — | 20 | 2 | 18 | 0 | 0 | 1 | 1 |
| 1483 | berardinomatteo0 | 454 | 20 | 13 | 7 | 0 | 0 | 5 | 3 |
| 1484 | jakub_chu_25 | 996 | 20 | 6 | 14 | 0 | 0 | 4 | 2 |
| 1485 | pilot-sale3@psn | — | 20 | 11 | 9 | 0 | 0 | 6 | 4 |
| 1486 | z835658 | 400 | 20 | 12 | 8 | 0 | 0 | 2 | 1 |
| 1487 | КИМЧЕНЫН#1 | 1028 | 20 | 2 | 18 | 0 | 0 | 5 | 3 |
| 1488 | Chymnoi_homyak51 | — | 21 | 2 | 19 | 0 | 0 | 7 | 3 |
| 1489 | DES3RTDUNES | 1647 | 21 | 11 | 10 | 0 | 0 | 2 | 2 |
| 1490 | DsRuslan | 1092 | 21 | 12 | 9 | 0 | 0 | 5 | 3 |
| 1491 | FerrousSugar921@live | 459 | 21 | 10 | 11 | 0 | 0 | 6 | 4 |
| 1492 | Il_Ciervo | — | 21 | 15 | 6 | 0 | 0 | 4 | 3 |
| 1493 | LORDDIK | — | 21 | 10 | 11 | 0 | 0 | 3 | 2 |
| 1494 | Lenchanteur | — | 21 | 6 | 15 | 0 | 0 | 1 | 1 |
| 1495 | Mythradite | 1449 | 21 | 14 | 7 | 0 | 0 | 2 | 1 |
| 1496 | Pajarito18 | — | 21 | 9 | 12 | 0 | 0 | 1 | 1 |
| 1497 | SGtopchik333@psn | — | 21 | 7 | 14 | 0 | 0 | 2 | 1 |
| 1498 | SkayksQC | — | 21 | 9 | 12 | 0 | 0 | 3 | 1 |
| 1499 | Soynumerouno6000 | 686 | 21 | 7 | 14 | 0 | 0 | 4 | 2 |
| 1500 | StalkerD12 | 1278 | 21 | 2 | 19 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.