| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 76 | soruka2010@psn | 794 | 55 | 13 | 42 | 0 | 0 | 4 | 3 |
| 77 | choms0607 | — | 54 | 24 | 30 | 0 | 0 | 7 | 4 |
| 78 | ufyuuy | — | 54 | 13 | 41 | 0 | 0 | 6 | 4 |
| 79 | Cynical_Clam | 666 | 53 | 29 | 24 | 0 | 0 | 3 | 1 |
| 80 | Fruelund | 1169 | 53 | 27 | 26 | 0 | 0 | 2 | 2 |
| 81 | Pendragom89 | 709 | 53 | 13 | 40 | 0 | 0 | 12 | 9 |
| 82 | ThePineAppl58354 | 650 | 53 | 22 | 31 | 0 | 0 | 11 | 8 |
| 83 | ClocksWorth453@live | 558 | 52 | 30 | 22 | 0 | 0 | 3 | 1 |
| 84 | CogoHypado | 961 | 52 | 19 | 33 | 0 | 0 | 4 | 3 |
| 85 | TERMINATOR98168@live | — | 52 | 21 | 31 | 0 | 0 | 12 | 7 |
| 86 | limaAlpha | 617 | 52 | 31 | 21 | 0 | 0 | 7 | 6 |
| 87 | AlienGee50@live | 990 | 51 | 27 | 24 | 0 | 0 | 7 | 5 |
| 88 | HUTCH7631@live | 514 | 51 | 16 | 35 | 0 | 0 | 12 | 11 |
| 89 | MilasDN | 1170 | 51 | 30 | 21 | 0 | 0 | 10 | 8 |
| 90 | _7_RUS___4X_XOL_ | 482 | 51 | 22 | 29 | 0 | 0 | 7 | 3 |
| 91 | dirtrider250#1 | — | 51 | 24 | 27 | 0 | 0 | 10 | 5 |
| 92 | dmwizyj | 1989 | 51 | 32 | 19 | 0 | 0 | 3 | 2 |
| 93 | NeededBreak209@live | 400 | 50 | 27 | 23 | 0 | 0 | 4 | 3 |
| 94 | PortVein_777#1 | 1191 | 50 | 26 | 24 | 0 | 0 | 3 | 2 |
| 95 | STRIKEFREEDOMS | — | 50 | 21 | 29 | 0 | 0 | 4 | 3 |
| 96 | SeaSwordForce | 1221 | 50 | 29 | 21 | 0 | 0 | 3 | 2 |
| 97 | VinsMoke007 | — | 50 | 31 | 19 | 0 | 0 | 4 | 2 |
| 98 | bobling_101 | 976 | 50 | 2 | 48 | 0 | 0 | 6 | 2 |
| 99 | stop686_brunu@psn | 691 | 50 | 29 | 21 | 0 | 0 | 9 | 5 |
| 100 | Mr_Halfy | 914 | 49 | 24 | 25 | 0 | 0 | 13 | 7 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.