| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1626 | TPJOSE_142@psn | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1627 | Tag_Poli@psn | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1628 | TewGrains | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1629 | TheGoofyBison@live | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1630 | TheSheepMasters | 746 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1631 | Thebear19751011@psn | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1632 | Thib-4409 | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1633 | TigerneedXD@live | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1634 | Ukn0wn9@live | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1635 | UltimateHelHound | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1636 | Unicorn_Jockey_@psn | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1637 | ViridityAxis772@live | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1638 | VoidRunner#6 | 400 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1639 | WDC_PuffTreeLV@psn | 400 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1640 | Watashiwa_Bagiam | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1641 | WeEmbraceTheGud@live | 400 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1642 | WebbiestDog47@live | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1643 | Yanisabj@psn | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1644 | Zenitsu_2505@psn | 400 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1645 | ZiggThePig | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1646 | ZockerNRW1987@psn | 916 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1647 | anal#13 | 1270 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1648 | baylonlarajoaqui | 400 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1649 | blackhawk77147 | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1650 | born_neckline84@psn | 672 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.