| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 126 | Firefly22945 | 1383 | 17 | 17 | 0 | 0 | 0 | 2 | 2 |
| 127 | SovietRevenant | 1463 | 17 | 11 | 6 | 0 | 0 | 1 | 1 |
| 128 | ar958124 | — | 17 | 3 | 14 | 0 | 0 | 1 | 1 |
| 129 | docileone3130@live | 517 | 17 | 9 | 8 | 0 | 0 | 2 | 2 |
| 130 | CalDawwg1996@live | 1398 | 16 | 11 | 5 | 0 | 0 | 4 | 3 |
| 131 | LotusB0RG@live | — | 16 | 13 | 3 | 0 | 0 | 3 | 2 |
| 132 | dadmatt7546@psn | — | 16 | 12 | 4 | 0 | 0 | 3 | 2 |
| 133 | Coopdeloop619@live | — | 15 | 5 | 10 | 0 | 0 | 2 | 2 |
| 134 | CrossBlue0@live | 1142 | 15 | 15 | 0 | 0 | 0 | 1 | 1 |
| 135 | SurginLight@live | 973 | 15 | 12 | 3 | 0 | 0 | 2 | 1 |
| 136 | TEEHONICUS | — | 15 | 8 | 7 | 0 | 0 | 2 | 2 |
| 137 | emil1604 | 749 | 15 | 8 | 7 | 0 | 0 | 4 | 2 |
| 138 | rising-ceremony3@psn | — | 15 | 12 | 3 | 0 | 0 | 2 | 1 |
| 139 | roman_vinogradov | 1536 | 15 | 15 | 0 | 0 | 0 | 4 | 2 |
| 140 | waldera19@psn | 400 | 15 | 9 | 6 | 0 | 0 | 4 | 2 |
| 141 | Death_bot-05@psn | 1401 | 14 | 12 | 2 | 0 | 0 | 3 | 1 |
| 142 | EL_TIO_AL | 1112 | 14 | 1 | 13 | 0 | 0 | 4 | 2 |
| 143 | Flyhigz@live | — | 14 | 10 | 4 | 0 | 0 | 1 | 1 |
| 144 | LAWTheRekt | 990 | 14 | 4 | 7 | 3 | 0 | 1 | 1 |
| 145 | Lokol8 | 1827 | 14 | 11 | 3 | 0 | 0 | 3 | 1 |
| 146 | Not_Anymore | 762 | 14 | 7 | 7 | 0 | 0 | 4 | 3 |
| 147 | Sneezy137 | — | 14 | 11 | 3 | 0 | 0 | 2 | 1 |
| 148 | TheDarkwarrior44 | — | 14 | 10 | 4 | 0 | 0 | 3 | 1 |
| 149 | Failure127898@live | 649 | 13 | 7 | 6 | 0 | 0 | 2 | 2 |
| 150 | SIVAN22446688 | — | 13 | 12 | 1 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.