| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 76 | EicheFahrrad684@live | 1067 | 49 | 12 | 12 | 0 | 0 | 5 | 3 |
| 77 | bence60 | — | 49 | 25 | 6 | 0 | 0 | 6 | 3 |
| 78 | JFK_Gaming63 | 886 | 48 | 25 | 14 | 0 | 0 | 1 | 1 |
| 79 | ReZee03 | — | 48 | 5 | 15 | 0 | 0 | 2 | 1 |
| 80 | TBendStriKEZ | 1825 | 48 | 9 | 21 | 0 | 0 | 6 | 4 |
| 81 | burcinbarlas34 | — | 48 | 19 | 24 | 0 | 0 | 4 | 1 |
| 82 | finite-nearness1@psn | — | 48 | 37 | 11 | 0 | 0 | 3 | 2 |
| 83 | hsaypc | 404 | 48 | 10 | 13 | 0 | 0 | 13 | 5 |
| 84 | ураган#5 | 760 | 48 | 11 | 7 | 0 | 0 | 8 | 4 |
| 85 | Blueberry6884@live | — | 47 | 20 | 7 | 0 | 0 | 7 | 3 |
| 86 | Fantomggggg | 721 | 47 | 16 | 29 | 0 | 0 | 4 | 1 |
| 87 | GibsiMarshi@psn | 641 | 47 | 10 | 6 | 0 | 0 | 13 | 9 |
| 88 | AgentSTASITusk | 1607 | 46 | 29 | 9 | 0 | 0 | 4 | 3 |
| 89 | Sydneysampford@psn | — | 46 | 26 | 19 | 0 | 0 | 6 | 2 |
| 90 | _NL_MD | 841 | 46 | 17 | 29 | 0 | 0 | 7 | 5 |
| 91 | dedkey | 1684 | 46 | 18 | 3 | 0 | 0 | 11 | 6 |
| 92 | yahykobi4 | 1511 | 46 | 17 | 27 | 0 | 0 | 6 | 3 |
| 93 | HorseMalfunction | 1487 | 45 | 16 | 6 | 0 | 0 | 4 | 3 |
| 94 | Luiyindor@psn | 856 | 44 | 16 | 28 | 0 | 0 | 7 | 5 |
| 95 | YanisleNesquik@live | 1610 | 44 | 24 | 19 | 0 | 0 | 5 | 5 |
| 96 | achate0801 | — | 44 | 12 | 2 | 0 | 0 | 3 | 1 |
| 97 | boju69 | 1519 | 44 | 26 | 12 | 0 | 0 | 4 | 3 |
| 98 | ArgusOda | — | 43 | 30 | 13 | 0 | 0 | 1 | 1 |
| 99 | BU_BI_AA | 832 | 42 | 20 | 20 | 0 | 0 | 1 | 1 |
| 100 | Nonolan_67@psn | 1020 | 42 | 10 | 4 | 0 | 0 | 2 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.