| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 3501 | MenusDadlo (AI) | — | 24 | 24 | 0 | 0 | 0 | 2 | 1 |
| 3502 | Mikkemann | 973 | 24 | 14 | 10 | 0 | 0 | 1 | 1 |
| 3503 | Neckstemon (AI) | — | 24 | 24 | 0 | 0 | 0 | 1 | 1 |
| 3504 | Perdroaugusto123@psn | — | 24 | 9 | 15 | 0 | 0 | 2 | 1 |
| 3505 | RatmanSupreme | 1303 | 24 | 21 | 3 | 0 | 0 | 2 | 1 |
| 3506 | Vladellc | — | 24 | 23 | 1 | 0 | 0 | 2 | 2 |
| 3507 | Weraret | — | 24 | 17 | 7 | 0 | 0 | 3 | 1 |
| 3508 | Yoink5890@live | 1117 | 24 | 12 | 12 | 0 | 0 | 2 | 2 |
| 3509 | fantom_ser81@psn | 400 | 24 | 7 | 17 | 0 | 0 | 7 | 4 |
| 3510 | fennec-fox | 1192 | 24 | 12 | 12 | 0 | 0 | 4 | 2 |
| 3511 | juanerius (AI) | — | 24 | 17 | 7 | 0 | 0 | 4 | 1 |
| 3512 | klukesan (AI) | — | 24 | 21 | 3 | 0 | 0 | 2 | 1 |
| 3513 | lilnut12rafael91 | — | 24 | 15 | 9 | 0 | 0 | 1 | 1 |
| 3514 | sam-rozum@psn | 400 | 24 | 14 | 10 | 0 | 0 | 4 | 4 |
| 3515 | sovilycr (AI) | — | 24 | 22 | 2 | 0 | 0 | 3 | 3 |
| 3516 | szilu04@psn | 823 | 24 | 10 | 14 | 0 | 0 | 2 | 2 |
| 3517 | the_eliott65@psn | 400 | 24 | 10 | 14 | 0 | 0 | 2 | 2 |
| 3518 | unknown_brother | 1294 | 24 | 8 | 16 | 0 | 0 | 4 | 3 |
| 3519 | upstairs-bucket9@psn | 594 | 24 | 19 | 5 | 0 | 0 | 8 | 5 |
| 3520 | wheraboo | — | 24 | 14 | 10 | 0 | 0 | 2 | 1 |
| 3521 | zeckums4au | — | 24 | 24 | 0 | 0 | 0 | 1 | 1 |
| 3522 | zor-adam9@psn | 418 | 24 | 7 | 17 | 0 | 0 | 7 | 4 |
| 3523 | 7et8stnky | — | 25 | 23 | 2 | 0 | 0 | 1 | 1 |
| 3524 | BofBoi (AI) | — | 25 | 13 | 12 | 0 | 0 | 1 | 1 |
| 3525 | Giaxzz11@psn | — | 25 | 8 | 17 | 0 | 0 | 2 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.