| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 151 | SpencePJS@psn | 400 | 19 | 15 | 4 | 0 | 0 | 2 | 1 |
| 152 | Arkham1683@psn | 783 | 20 | 14 | 6 | 0 | 0 | 1 | 1 |
| 153 | Carrotolgy@live | 1588 | 20 | 19 | 1 | 0 | 0 | 4 | 2 |
| 154 | DeathTone | 474 | 20 | 18 | 2 | 0 | 0 | 2 | 2 |
| 155 | REMLI | 596 | 20 | 12 | 8 | 0 | 0 | 4 | 2 |
| 156 | SelectedBenji@psn | 884 | 20 | 16 | 4 | 0 | 0 | 3 | 3 |
| 157 | XguiBazeOX@live | 1219 | 20 | 18 | 2 | 0 | 0 | 2 | 2 |
| 158 | airrne | — | 20 | 15 | 5 | 0 | 0 | 2 | 1 |
| 159 | Astral_Pirate@psn | 1469 | 21 | 18 | 3 | 0 | 0 | 1 | 1 |
| 160 | Dark_matte777@psn | — | 21 | 20 | 1 | 0 | 0 | 1 | 1 |
| 161 | Dawn_1999 | — | 21 | 20 | 1 | 0 | 0 | 2 | 1 |
| 162 | Praxer2010@live | 947 | 21 | 14 | 7 | 0 | 0 | 3 | 2 |
| 163 | hgw21345 (AI) | — | 21 | 19 | 2 | 0 | 0 | 1 | 1 |
| 164 | ninjamaster24ab | 1358 | 21 | 18 | 3 | 0 | 0 | 4 | 3 |
| 165 | CheckedPark1068@live | 630 | 22 | 17 | 5 | 0 | 0 | 2 | 1 |
| 166 | Spike_5165 | — | 22 | 15 | 7 | 0 | 0 | 1 | 1 |
| 167 | rice_guy126@psn | — | 22 | 20 | 2 | 0 | 0 | 1 | 1 |
| 168 | warhero12250 | 1591 | 22 | 19 | 3 | 0 | 0 | 1 | 1 |
| 169 | wers196 | 1131 | 22 | 12 | 10 | 0 | 0 | 2 | 1 |
| 170 | zacfge | — | 22 | 11 | 11 | 0 | 0 | 2 | 1 |
| 171 | BoiledBabies555@live | 1228 | 23 | 10 | 13 | 0 | 0 | 2 | 1 |
| 172 | Ghoetyoh80861 | — | 23 | 19 | 4 | 0 | 0 | 3 | 1 |
| 173 | SurginLight@live | 973 | 23 | 20 | 3 | 0 | 0 | 2 | 1 |
| 174 | VEGASS_1988@psn | — | 24 | 18 | 6 | 0 | 0 | 2 | 2 |
| 175 | Zombiegrinder60 | 530 | 24 | 20 | 4 | 0 | 0 | 2 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.