| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 176 | PoopThief69322@live | 400 | 23 | 15 | 8 | 0 | 0 | 2 | 2 |
| 177 | SurginLight@live | 973 | 23 | 20 | 3 | 0 | 0 | 2 | 1 |
| 178 | CheckedPark1068@live | 630 | 22 | 17 | 5 | 0 | 0 | 2 | 1 |
| 179 | Spike_5165 | — | 22 | 15 | 7 | 0 | 0 | 1 | 1 |
| 180 | rice_guy126@psn | — | 22 | 20 | 2 | 0 | 0 | 1 | 1 |
| 181 | warhero12250 | 1591 | 22 | 19 | 3 | 0 | 0 | 1 | 1 |
| 182 | wers196 | 1131 | 22 | 12 | 10 | 0 | 0 | 2 | 1 |
| 183 | zacfge | — | 22 | 11 | 11 | 0 | 0 | 2 | 1 |
| 184 | Astral_Pirate@psn | 1469 | 21 | 18 | 3 | 0 | 0 | 1 | 1 |
| 185 | Dark_matte777@psn | — | 21 | 20 | 1 | 0 | 0 | 1 | 1 |
| 186 | Dawn_1999 | — | 21 | 20 | 1 | 0 | 0 | 2 | 1 |
| 187 | hgw21345 (AI) | — | 21 | 19 | 2 | 0 | 0 | 1 | 1 |
| 188 | ninjamaster24ab | 1358 | 21 | 18 | 3 | 0 | 0 | 4 | 3 |
| 189 | Arkham1683@psn | 783 | 20 | 14 | 6 | 0 | 0 | 1 | 1 |
| 190 | Carrotolgy@live | 1588 | 20 | 19 | 1 | 0 | 0 | 4 | 2 |
| 191 | DeathTone | 474 | 20 | 18 | 2 | 0 | 0 | 2 | 2 |
| 192 | REMLI | 596 | 20 | 12 | 8 | 0 | 0 | 4 | 2 |
| 193 | SelectedBenji@psn | 884 | 20 | 16 | 4 | 0 | 0 | 3 | 3 |
| 194 | XguiBazeOX@live | 1219 | 20 | 18 | 2 | 0 | 0 | 2 | 2 |
| 195 | airrne | — | 20 | 15 | 5 | 0 | 0 | 2 | 1 |
| 196 | Gral_Longaniza | — | 19 | 15 | 4 | 0 | 0 | 5 | 3 |
| 197 | LadyShaw4453@live | 1174 | 19 | 16 | 3 | 0 | 0 | 2 | 1 |
| 198 | Manni-mean@psn | 1301 | 19 | 5 | 14 | 0 | 0 | 2 | 1 |
| 199 | Severogf | — | 19 | 17 | 2 | 0 | 0 | 3 | 2 |
| 200 | SpencePJS@psn | 400 | 19 | 15 | 4 | 0 | 0 | 2 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.