| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1601 | pong400 (AI) | — | 14 | 14 | 0 | 0 | 0 | 2 | 2 |
| 1602 | sTIAME | — | 14 | 13 | 1 | 0 | 0 | 1 | 1 |
| 1603 | star181517 | — | 14 | 14 | 0 | 0 | 0 | 1 | 1 |
| 1604 | stea63157 (AI) | — | 14 | 14 | 0 | 0 | 0 | 1 | 1 |
| 1605 | usa1204 (AI) | — | 14 | 14 | 0 | 0 | 0 | 1 | 1 |
| 1606 | wacoot63711 (AI) | — | 14 | 14 | 0 | 0 | 0 | 1 | 1 |
| 1607 | younueyan79510 | — | 14 | 14 | 0 | 0 | 0 | 1 | 1 |
| 1608 | 4412ryzy9 (AI) | — | 15 | 15 | 0 | 0 | 0 | 1 | 1 |
| 1609 | AntonioTRQ | 1147 | 15 | 14 | 1 | 0 | 0 | 1 | 1 |
| 1610 | BeanCat27578 (AI) | — | 15 | 13 | 2 | 0 | 0 | 1 | 1 |
| 1611 | BluTheProto@live | 801 | 15 | 12 | 3 | 0 | 0 | 1 | 1 |
| 1612 | Caesar_salad | 1669 | 15 | 12 | 3 | 0 | 0 | 1 | 1 |
| 1613 | ChinGuy (AI) | — | 15 | 15 | 0 | 0 | 0 | 1 | 1 |
| 1614 | Chojarman | — | 15 | 15 | 0 | 0 | 0 | 1 | 1 |
| 1615 | Danist | — | 15 | 13 | 2 | 0 | 0 | 1 | 1 |
| 1616 | Dragonbail06 (AI) | — | 15 | 15 | 0 | 0 | 0 | 1 | 1 |
| 1617 | Freezitot | — | 15 | 15 | 0 | 0 | 0 | 1 | 1 |
| 1618 | HomelessOreo218@live | 1597 | 15 | 12 | 3 | 0 | 0 | 2 | 1 |
| 1619 | Jack11836 (AI) | — | 15 | 14 | 1 | 0 | 0 | 1 | 1 |
| 1620 | KoolottyV (AI) | — | 15 | 15 | 0 | 0 | 0 | 1 | 1 |
| 1621 | Lollon17125 (AI) | — | 15 | 14 | 1 | 0 | 0 | 1 | 1 |
| 1622 | Popi__ | 1313 | 15 | 15 | 0 | 0 | 0 | 1 | 1 |
| 1623 | Puestrang | — | 15 | 15 | 0 | 0 | 0 | 1 | 1 |
| 1624 | SashuTuXakon (AI) | — | 15 | 14 | 1 | 0 | 0 | 1 | 1 |
| 1625 | Tannot (AI) | — | 15 | 15 | 0 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.