| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1626 | TheBIGFerchoMX@psn | 723 | 15 | 15 | 0 | 0 | 0 | 2 | 2 |
| 1627 | ThePempterster (AI) | — | 15 | 15 | 0 | 0 | 0 | 1 | 1 |
| 1628 | Thony-stark2022@psn | 1110 | 15 | 10 | 5 | 0 | 0 | 2 | 1 |
| 1629 | UncleFobiZa | — | 15 | 14 | 1 | 0 | 0 | 1 | 1 |
| 1630 | Whiplash419 | 1516 | 15 | 11 | 4 | 0 | 0 | 1 | 1 |
| 1631 | XOF_Mr-X@psn | 1094 | 15 | 11 | 4 | 0 | 0 | 1 | 1 |
| 1632 | Zashitnik_Rodiny | 741 | 15 | 13 | 2 | 0 | 0 | 2 | 1 |
| 1633 | adin3330 | — | 15 | 15 | 0 | 0 | 0 | 1 | 1 |
| 1634 | darkshixiong | 1870 | 15 | 9 | 6 | 0 | 0 | 2 | 2 |
| 1635 | hoteschabble | — | 15 | 15 | 0 | 0 | 0 | 1 | 1 |
| 1636 | inhua1ech | — | 15 | 14 | 1 | 0 | 0 | 2 | 2 |
| 1637 | inperyistulang | — | 15 | 15 | 0 | 0 | 0 | 2 | 2 |
| 1638 | kentar (AI) | — | 15 | 12 | 3 | 0 | 0 | 3 | 2 |
| 1639 | kokaer | — | 15 | 15 | 0 | 0 | 0 | 1 | 1 |
| 1640 | kyomalex27 | — | 15 | 15 | 0 | 0 | 0 | 1 | 1 |
| 1641 | pronelov (AI) | — | 15 | 14 | 1 | 0 | 0 | 1 | 1 |
| 1642 | requilhiel7 | — | 15 | 14 | 1 | 0 | 0 | 2 | 2 |
| 1643 | simonpolg (AI) | — | 15 | 15 | 0 | 0 | 0 | 2 | 2 |
| 1644 | super21112102 | — | 15 | 15 | 0 | 0 | 0 | 1 | 1 |
| 1645 | timedsphinx9675@live | 444 | 15 | 11 | 4 | 0 | 0 | 1 | 1 |
| 1646 | toubanix (AI) | — | 15 | 13 | 2 | 0 | 0 | 1 | 1 |
| 1647 | xenocruncher | 1815 | 15 | 10 | 5 | 0 | 0 | 2 | 2 |
| 1648 | yenorn (AI) | — | 15 | 15 | 0 | 0 | 0 | 1 | 1 |
| 1649 | Angelelchel@live | 620 | 16 | 9 | 7 | 0 | 0 | 2 | 1 |
| 1650 | BL00D155@live | 437 | 16 | 8 | 8 | 0 | 0 | 4 | 4 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.