| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 326 | Стерженщик | 508 | 57 | 46 | 11 | 0 | 0 | 3 | 1 |
| 327 | CJR2005jwrusso@psn | — | 56 | 54 | 2 | 0 | 0 | 3 | 1 |
| 328 | Lang35075 | 976 | 56 | 54 | 2 | 0 | 0 | 3 | 3 |
| 329 | Paixn997@live | — | 56 | 50 | 6 | 0 | 0 | 4 | 2 |
| 330 | averyziglar@psn | — | 56 | 51 | 5 | 0 | 0 | 2 | 1 |
| 331 | isaroku106@psn | 1366 | 56 | 43 | 13 | 0 | 0 | 1 | 1 |
| 332 | warfare_master | 638 | 56 | 44 | 12 | 0 | 0 | 2 | 2 |
| 333 | y168921 (AI) | — | 56 | 50 | 6 | 0 | 0 | 2 | 1 |
| 334 | Blade98525 | 1890 | 55 | 38 | 17 | 0 | 0 | 4 | 3 |
| 335 | GMOCOOKIES3881@live | 1396 | 55 | 48 | 7 | 0 | 0 | 3 | 2 |
| 336 | Lazzaz009@psn | 805 | 55 | 40 | 15 | 0 | 0 | 12 | 9 |
| 337 | Lu12321uk@psn | 1386 | 55 | 48 | 7 | 0 | 0 | 4 | 2 |
| 338 | alexstort (AI) | — | 55 | 55 | 0 | 0 | 0 | 2 | 2 |
| 339 | luboyra123 | — | 55 | 55 | 0 | 0 | 0 | 3 | 2 |
| 340 | redogosso (AI) | — | 55 | 55 | 0 | 0 | 0 | 1 | 1 |
| 341 | whitentear | — | 55 | 53 | 2 | 0 | 0 | 1 | 1 |
| 342 | FerdinandVonLutz | 400 | 54 | 43 | 11 | 0 | 0 | 6 | 3 |
| 343 | HerrSpeker@psn | 1446 | 54 | 51 | 3 | 0 | 0 | 5 | 4 |
| 344 | Hielo55 | 1136 | 54 | 51 | 3 | 0 | 0 | 4 | 2 |
| 345 | Lady-_-Ev1L@psn | — | 54 | 34 | 20 | 0 | 0 | 2 | 1 |
| 346 | Merescu#1 | 1589 | 54 | 49 | 5 | 0 | 0 | 1 | 1 |
| 347 | Petorian343@live | 1133 | 54 | 51 | 3 | 0 | 0 | 3 | 3 |
| 348 | Przemkus#1 | 1658 | 54 | 46 | 8 | 0 | 0 | 3 | 3 |
| 349 | WhiteBoling | — | 54 | 46 | 8 | 0 | 0 | 1 | 1 |
| 350 | ako807 | 1470 | 54 | 45 | 9 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.