| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1926 | lildou | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1927 | lord9404 (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1928 | lukasdarion (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1929 | maevik | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1930 | mainiiishtruggr | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1931 | malinefro90 (AI) | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1932 | manorenil5 (AI) | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1933 | maoqub61153 | 400 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1934 | me1sx56yj (AI) | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1935 | minifdeliang (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1936 | murucka192511 | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1937 | n5ru2yroy | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1938 | natek3316 | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1939 | nbnwjhrdmw | 400 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1940 | nickhugus | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1941 | nont11623 (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1942 | oMrRober (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1943 | oharvandjsp (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1944 | olttvims | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1945 | ormans6889 | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1946 | otp6tt64px6 (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1947 | painming2 (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1948 | pi0ntoy | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1949 | pirazibradamiz (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1950 | pladistinsaka | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.