| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1951 | kecomzsofer (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1952 | keleshirakaroo | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1953 | kingbing (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1954 | kjetob (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1955 | kranxe1989 (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1956 | l97699 | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1957 | lario2026 | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1958 | leombal100 (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1959 | lestafagon94 (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1960 | lickerguy (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1961 | likitoo (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1962 | lildou | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1963 | lord9404 (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1964 | lukasdarion (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1965 | maevik | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1966 | mainiiishtruggr | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1967 | malinefro90 (AI) | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1968 | manorenil5 (AI) | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1969 | maoqub61153 | 400 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1970 | me1sx56yj (AI) | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1971 | minifdeliang (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1972 | murucka192511 | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1973 | n5ru2yroy | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1974 | natek3316 | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1975 | nbnwjhrdmw | 400 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.