| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 2351 | gameskaipu701 | 400 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 2352 | gapaul00711 | 400 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 2353 | guil194342 (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 2354 | h9eiler (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 2355 | hapshi1121 (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 2356 | hch0000 (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 2357 | hhottervittlach | 400 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 2358 | hisan25003 | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 2359 | hisio132 | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 2360 | hongristerchen (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 2361 | huka0101104 | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 2362 | idsoniccsgopa (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 2363 | igonamiosu (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 2364 | imsilveran (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 2365 | itzzZZZHBUCK | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 2366 | jokertas2003 (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 2367 | jung11kous (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 2368 | juumerabo | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 2369 | kaha1123 (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 2370 | kamacoxu (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 2371 | kauria (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 2372 | kecomzsofer (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 2373 | keleshirakaroo | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 2374 | kingbing | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 2375 | kjetob (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.