| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 101 | MesserJoe | 1667 | 17 | 16 | 1 | 0 | 0 | 1 | 1 |
| 102 | SgtNickAfton | 853 | 17 | 15 | 2 | 0 | 0 | 4 | 3 |
| 103 | 日照香炉生紫烟 | 1377 | 17 | 16 | 1 | 0 | 0 | 1 | 1 |
| 104 | Assivo@live | 1147 | 18 | 16 | 2 | 0 | 0 | 2 | 1 |
| 105 | Thunder_Tricycle | 1718 | 18 | 17 | 1 | 0 | 0 | 1 | 1 |
| 106 | cristaxi05 | 928 | 18 | 12 | 6 | 0 | 0 | 2 | 1 |
| 107 | sTxRecon@psn | 1057 | 18 | 15 | 3 | 0 | 0 | 2 | 2 |
| 108 | Dumb_Dogs | — | 19 | 15 | 4 | 0 | 0 | 3 | 2 |
| 109 | Mërcury | — | 19 | 19 | 0 | 0 | 0 | 2 | 2 |
| 110 | AlbinoRhinO69O@live | 1227 | 20 | 19 | 1 | 0 | 0 | 4 | 4 |
| 111 | Alisair | 1788 | 20 | 20 | 0 | 0 | 0 | 1 | 1 |
| 112 | BlindOlTommyMac@psn | — | 20 | 20 | 0 | 0 | 0 | 1 | 1 |
| 113 | killer130113@psn | 1553 | 20 | 19 | 1 | 0 | 0 | 1 | 1 |
| 114 | EliteGhostSOS@psn | 1695 | 21 | 16 | 5 | 0 | 0 | 2 | 2 |
| 115 | GreatDreGhosT@live | — | 21 | 17 | 4 | 0 | 0 | 1 | 1 |
| 116 | zfh0y39chron | — | 21 | 10 | 11 | 0 | 0 | 1 | 1 |
| 117 | Henpun14108 (AI) | — | 22 | 18 | 4 | 0 | 0 | 1 | 1 |
| 118 | Shotzen44221 | — | 22 | 22 | 0 | 0 | 0 | 2 | 1 |
| 119 | AZDrew111 | 1601 | 23 | 23 | 0 | 0 | 0 | 4 | 3 |
| 120 | Geko_dog@psn | 984 | 23 | 18 | 5 | 0 | 0 | 2 | 1 |
| 121 | LupinsMercy | 1292 | 23 | 16 | 7 | 0 | 0 | 2 | 1 |
| 122 | SlapMyMeat | 1594 | 23 | 22 | 1 | 0 | 0 | 2 | 1 |
| 123 | Cadia_stand_2042 | 1379 | 24 | 19 | 5 | 0 | 0 | 1 | 1 |
| 124 | LuciusFelix | 1091 | 24 | 23 | 1 | 0 | 0 | 1 | 1 |
| 125 | PINGNIIAMNOFENE | — | 24 | 20 | 4 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.