| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 201 | POLARBEAR041986@live | 1496 | 78 | 69 | 9 | 0 | 0 | 4 | 3 |
| 202 | BloodyDick | 1694 | 80 | 68 | 12 | 0 | 0 | 6 | 6 |
| 203 | 识宝天下第一可爱 | 400 | 80 | 70 | 10 | 0 | 0 | 4 | 3 |
| 204 | black_fire2@psn | 1273 | 81 | 69 | 12 | 0 | 0 | 2 | 1 |
| 205 | fikus72@live | 666 | 83 | 74 | 9 | 0 | 0 | 6 | 4 |
| 206 | MERCYFIRE | 413 | 84 | 76 | 8 | 0 | 0 | 7 | 6 |
| 207 | 俄罗斯原神玩家 | 1984 | 84 | 76 | 8 | 0 | 0 | 5 | 5 |
| 208 | f4scits_killer | 1288 | 85 | 78 | 7 | 0 | 0 | 6 | 3 |
| 209 | 턩턩볼 | 1730 | 86 | 64 | 22 | 0 | 0 | 1 | 1 |
| 210 | K-Frank | 400 | 87 | 81 | 6 | 0 | 0 | 8 | 7 |
| 211 | __Artemii__ | 1766 | 93 | 77 | 16 | 0 | 0 | 4 | 4 |
| 212 | RuskSylphy@psn | 1381 | 94 | 83 | 11 | 0 | 0 | 1 | 1 |
| 213 | EnemyDuckling54@live | — | 98 | 93 | 5 | 0 | 0 | 9 | 6 |
| 214 | MaxDaddy420@live | — | 100 | 80 | 20 | 0 | 0 | 1 | 1 |
| 215 | -TnT-Kamson | 1758 | 101 | 92 | 9 | 0 | 0 | 6 | 3 |
| 216 | CrippleStinkies@live | — | 101 | 92 | 9 | 0 | 0 | 5 | 3 |
| 217 | 子墨憨憨 | — | 102 | 85 | 17 | 0 | 0 | 4 | 2 |
| 218 | 哈基咪会梦见曼波吗 | 1321 | 103 | 86 | 17 | 0 | 0 | 8 | 7 |
| 219 | BDDaddy9505@live | 1333 | 105 | 90 | 15 | 0 | 0 | 4 | 4 |
| 220 | 孤丶鑫 | 1051 | 108 | 96 | 12 | 0 | 0 | 5 | 5 |
| 221 | marksamus-27@psn | 500 | 109 | 91 | 18 | 0 | 0 | 8 | 6 |
| 222 | zkato | — | 109 | 91 | 18 | 0 | 0 | 1 | 1 |
| 223 | The_RatMan | 1234 | 111 | 77 | 34 | 0 | 0 | 1 | 1 |
| 224 | Meguminthemage | 1998 | 115 | 96 | 19 | 0 | 0 | 2 | 1 |
| 225 | _Format26_ | 1005 | 117 | 94 | 23 | 0 | 0 | 9 | 7 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.