| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 126 | captainbrady1965 | — | 33 | 17 | 16 | 0 | 0 | 3 | 1 |
| 127 | stockton1982 | 1878 | 32 | 25 | 7 | 0 | 0 | 3 | 3 |
| 128 | zoltansomogyi | 1579 | 32 | 29 | 3 | 0 | 0 | 2 | 2 |
| 129 | SUMRAK | 1590 | 31 | 21 | 10 | 0 | 0 | 1 | 1 |
| 130 | Vodkin1995 | — | 31 | 28 | 3 | 0 | 0 | 2 | 1 |
| 131 | gmrnpu | 1206 | 31 | 25 | 6 | 0 | 0 | 2 | 2 |
| 132 | angelmaker1991@psn | 515 | 29 | 20 | 9 | 0 | 0 | 4 | 2 |
| 133 | SSpeznaht@live | — | 28 | 14 | 14 | 0 | 0 | 2 | 2 |
| 134 | loli_hetzer | 1667 | 28 | 28 | 0 | 0 | 0 | 1 | 1 |
| 135 | kiwicreed@psn | 1292 | 27 | 24 | 3 | 0 | 0 | 4 | 2 |
| 136 | TechTonic718@live | — | 26 | 14 | 12 | 0 | 0 | 2 | 1 |
| 137 | fed1er | 400 | 26 | 23 | 3 | 0 | 0 | 5 | 3 |
| 138 | CC_Cody | 1166 | 25 | 21 | 4 | 0 | 0 | 1 | 1 |
| 139 | Himemiya_Chikane | 1531 | 25 | 22 | 3 | 0 | 0 | 2 | 1 |
| 140 | Cadia_stand_2042 | 1379 | 24 | 19 | 5 | 0 | 0 | 1 | 1 |
| 141 | LuciusFelix | 1091 | 24 | 23 | 1 | 0 | 0 | 1 | 1 |
| 142 | PINGNIIAMNOFENE | — | 24 | 20 | 4 | 0 | 0 | 1 | 1 |
| 143 | Geko_dog@psn | 984 | 23 | 18 | 5 | 0 | 0 | 2 | 1 |
| 144 | LupinsMercy | 1292 | 23 | 16 | 7 | 0 | 0 | 2 | 1 |
| 145 | SlapMyMeat | 1594 | 23 | 22 | 1 | 0 | 0 | 2 | 1 |
| 146 | Henpun14108 (AI) | — | 22 | 18 | 4 | 0 | 0 | 1 | 1 |
| 147 | icestormmm | 824 | 22 | 18 | 4 | 0 | 0 | 2 | 1 |
| 148 | GreatDreGhosT@live | — | 21 | 17 | 4 | 0 | 0 | 1 | 1 |
| 149 | zfh0y39chron | — | 21 | 10 | 11 | 0 | 0 | 1 | 1 |
| 150 | AlbinoRhinO69O@live | 1227 | 20 | 19 | 1 | 0 | 0 | 4 | 4 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.