| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 2126 | IvanDarkholmenko | 547 | 81 | 69 | 12 | 0 | 0 | 9 | 5 |
| 2127 | Karlen | — | 81 | 75 | 6 | 0 | 0 | 2 | 1 |
| 2128 | NativeSteel117@live | — | 81 | 78 | 3 | 0 | 0 | 4 | 4 |
| 2129 | Pati911 | 1162 | 81 | 75 | 6 | 0 | 0 | 2 | 2 |
| 2130 | Perhaps-Cow@psn | 1630 | 81 | 67 | 14 | 0 | 0 | 5 | 4 |
| 2131 | Ravioli1340@live | 1276 | 81 | 74 | 7 | 0 | 0 | 2 | 1 |
| 2132 | Remi0220@live | 1541 | 81 | 70 | 11 | 0 | 0 | 10 | 6 |
| 2133 | Senapi_mt | — | 81 | 61 | 20 | 0 | 0 | 2 | 1 |
| 2134 | cat-guri@psn | — | 81 | 76 | 5 | 0 | 0 | 3 | 2 |
| 2135 | endpiece | — | 81 | 78 | 3 | 0 | 0 | 8 | 3 |
| 2136 | jaewongim45 | 1301 | 81 | 71 | 10 | 0 | 0 | 8 | 4 |
| 2137 | tamura_sergeant | 1042 | 81 | 75 | 6 | 0 | 0 | 3 | 2 |
| 2138 | 비철 | 400 | 81 | 67 | 14 | 0 | 0 | 3 | 3 |
| 2139 | 제27안톤엄마수색대대 | 1721 | 81 | 68 | 13 | 0 | 0 | 4 | 3 |
| 2140 | CHYMAHOD | 834 | 82 | 67 | 15 | 0 | 0 | 2 | 2 |
| 2141 | Gracedmarcus | — | 82 | 75 | 7 | 0 | 0 | 2 | 2 |
| 2142 | Hesser1 | — | 82 | 69 | 13 | 0 | 0 | 3 | 1 |
| 2143 | QAQ#114 | 1601 | 82 | 72 | 10 | 0 | 0 | 3 | 3 |
| 2144 | Rai366@psn | 608 | 82 | 77 | 5 | 0 | 0 | 4 | 3 |
| 2145 | SantoSanto77 | 1242 | 82 | 71 | 11 | 0 | 0 | 6 | 5 |
| 2146 | autonono@live | 1313 | 82 | 55 | 27 | 0 | 0 | 4 | 3 |
| 2147 | fruity_homework3@psn | 855 | 82 | 78 | 4 | 0 | 0 | 3 | 1 |
| 2148 | qwq8787 | 1785 | 82 | 76 | 6 | 0 | 0 | 1 | 1 |
| 2149 | ramses9506 | 1744 | 82 | 66 | 16 | 0 | 0 | 6 | 4 |
| 2150 | tenagaunagi@psn | — | 82 | 75 | 7 | 0 | 0 | 3 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.