| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 626 | NAKj9852@psn | 714 | 126 | 121 | 5 | 0 | 0 | 6 | 5 |
| 627 | S11831 | 1620 | 126 | 107 | 19 | 0 | 0 | 4 | 4 |
| 628 | ZaneSaveri | 1276 | 126 | 107 | 19 | 0 | 0 | 9 | 8 |
| 629 | navymachine15@psn | 838 | 126 | 103 | 23 | 0 | 0 | 11 | 7 |
| 630 | touketunokitune-@psn | 648 | 126 | 117 | 9 | 0 | 0 | 7 | 4 |
| 631 | RobertoAH64@live | 980 | 125 | 116 | 9 | 0 | 0 | 3 | 2 |
| 632 | CCCPxinglang | 1384 | 124 | 115 | 9 | 0 | 0 | 6 | 4 |
| 633 | Cusilic (AI) | — | 124 | 110 | 14 | 0 | 0 | 2 | 1 |
| 634 | Nahka_sikari | 1451 | 124 | 107 | 17 | 0 | 0 | 2 | 2 |
| 635 | TruthBroke@live | 1178 | 124 | 107 | 17 | 0 | 0 | 6 | 4 |
| 636 | godchicken1233 | — | 124 | 108 | 16 | 0 | 0 | 9 | 3 |
| 637 | ragemaker | — | 124 | 104 | 20 | 0 | 0 | 9 | 4 |
| 638 | DUCENUKEM | 2076 | 123 | 102 | 21 | 0 | 0 | 6 | 4 |
| 639 | Genоsse | 1698 | 123 | 112 | 11 | 0 | 0 | 4 | 4 |
| 640 | MREnigmaWC@live | 960 | 123 | 119 | 4 | 0 | 0 | 11 | 4 |
| 641 | WiredOnCoffee@psn | — | 123 | 111 | 12 | 0 | 0 | 6 | 4 |
| 642 | cmdr_jado | 1809 | 123 | 114 | 9 | 0 | 0 | 12 | 6 |
| 643 | curtis2k13 | 2020 | 123 | 107 | 16 | 0 | 0 | 4 | 2 |
| 644 | dowalki4 | — | 123 | 85 | 38 | 0 | 0 | 8 | 5 |
| 645 | Ashes_Ice | 1740 | 122 | 122 | 0 | 0 | 0 | 1 | 1 |
| 646 | Moneymack44@psn | — | 122 | 98 | 24 | 0 | 0 | 3 | 3 |
| 647 | shenmo_gui | 1208 | 122 | 116 | 6 | 0 | 0 | 7 | 6 |
| 648 | Aurelia01 | 1055 | 121 | 108 | 13 | 0 | 0 | 14 | 6 |
| 649 | Faust__PL | 1605 | 121 | 93 | 28 | 0 | 0 | 3 | 2 |
| 650 | Ichika59 | 1686 | 121 | 111 | 10 | 0 | 0 | 3 | 2 |
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any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.