| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 2876 | AsleepMonkey187@live | — | 21 | 13 | 8 | 0 | 0 | 5 | 2 |
| 2877 | Bloomis52@live | 480 | 21 | 8 | 13 | 0 | 0 | 6 | 4 |
| 2878 | CitkoX | 724 | 21 | 12 | 9 | 0 | 0 | 4 | 3 |
| 2879 | DarckMo | 910 | 21 | 0 | 21 | 0 | 0 | 1 | 1 |
| 2880 | FrankZh | — | 21 | 8 | 13 | 0 | 0 | 1 | 1 |
| 2881 | GALLONofPCP | — | 21 | 12 | 9 | 0 | 0 | 2 | 1 |
| 2882 | Hobo666 | 400 | 21 | 14 | 7 | 0 | 0 | 2 | 1 |
| 2883 | IsitolateFin | — | 21 | 20 | 1 | 0 | 0 | 1 | 1 |
| 2884 | JOEMOM_28@psn | 400 | 21 | 10 | 11 | 0 | 0 | 3 | 3 |
| 2885 | JahMoker (AI) | — | 21 | 18 | 3 | 0 | 0 | 2 | 2 |
| 2886 | Koreyoshim | — | 21 | 10 | 11 | 0 | 0 | 4 | 4 |
| 2887 | LHolly2 | 1056 | 21 | 11 | 10 | 0 | 0 | 1 | 1 |
| 2888 | MOUNTAINMAN0204@psn | 530 | 21 | 6 | 15 | 0 | 0 | 1 | 1 |
| 2889 | NAUJ10110001@live | 733 | 21 | 12 | 9 | 0 | 0 | 1 | 1 |
| 2890 | Papasha26 | 1145 | 21 | 8 | 13 | 0 | 0 | 1 | 1 |
| 2891 | PyroWasHere | 1879 | 21 | 1 | 20 | 0 | 0 | 2 | 1 |
| 2892 | RedToad124@psn | — | 21 | 8 | 13 | 0 | 0 | 2 | 1 |
| 2893 | SilentMegaslav | 594 | 21 | 10 | 11 | 0 | 0 | 9 | 5 |
| 2894 | Splinter_2U | — | 21 | 11 | 10 | 0 | 0 | 3 | 1 |
| 2895 | Teras21 | — | 21 | 15 | 6 | 0 | 0 | 2 | 2 |
| 2896 | Thuggilater@live | 400 | 21 | 11 | 10 | 0 | 0 | 5 | 3 |
| 2897 | Topen9981 | — | 21 | 13 | 8 | 0 | 0 | 1 | 1 |
| 2898 | WUSSR@live | 884 | 21 | 12 | 9 | 0 | 0 | 1 | 1 |
| 2899 | _Termin8er_ | — | 21 | 9 | 12 | 0 | 0 | 3 | 3 |
| 2900 | audio_poroso68@psn | 885 | 21 | 0 | 21 | 0 | 0 | 3 | 3 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.