| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 3476 | Bigfishnoah314@live | — | 35 | 24 | 11 | 0 | 0 | 1 | 1 |
| 3477 | CatchallHeart19@live | 749 | 35 | 11 | 24 | 0 | 0 | 3 | 2 |
| 3478 | Glueberr | 1324 | 35 | 15 | 20 | 0 | 0 | 5 | 3 |
| 3479 | JgJgJg | — | 35 | 16 | 19 | 0 | 0 | 3 | 2 |
| 3480 | MardyPig@psn | 400 | 35 | 18 | 17 | 0 | 0 | 4 | 3 |
| 3481 | Mc_Pantaneiros@psn | 636 | 35 | 16 | 19 | 0 | 0 | 1 | 1 |
| 3482 | STA1LKER001@live | — | 35 | 22 | 13 | 0 | 0 | 2 | 1 |
| 3483 | SeBBeS#1 | 1848 | 35 | 17 | 18 | 0 | 0 | 1 | 1 |
| 3484 | ShadowMinOfFrn (AI) | — | 35 | 31 | 4 | 0 | 0 | 2 | 2 |
| 3485 | Xopo232@psn | — | 35 | 21 | 14 | 0 | 0 | 2 | 2 |
| 3486 | gdelchino4 | 1579 | 35 | 24 | 11 | 0 | 0 | 2 | 1 |
| 3487 | i1yusha_mmm | 1445 | 35 | 18 | 17 | 0 | 0 | 2 | 2 |
| 3488 | kristix99 (AI) | — | 35 | 33 | 2 | 0 | 0 | 1 | 1 |
| 3489 | loukodabida | — | 35 | 19 | 16 | 0 | 0 | 1 | 1 |
| 3490 | lucaspucas1 | 400 | 35 | 13 | 22 | 0 | 0 | 10 | 7 |
| 3491 | pichypido17 | 1288 | 35 | 9 | 26 | 0 | 0 | 3 | 2 |
| 3492 | МаксимМильчаков | 1458 | 35 | 13 | 22 | 0 | 0 | 11 | 6 |
| 3493 | 云从峰林 | 1440 | 35 | 18 | 17 | 0 | 0 | 2 | 2 |
| 3494 | A312424243A | 1301 | 36 | 15 | 21 | 0 | 0 | 7 | 4 |
| 3495 | Ablhm4 | 1321 | 36 | 16 | 20 | 0 | 0 | 3 | 1 |
| 3496 | Butzer98 | — | 36 | 13 | 23 | 0 | 0 | 2 | 1 |
| 3497 | Crypnotique@live | — | 36 | 17 | 19 | 0 | 0 | 2 | 2 |
| 3498 | DAN_72 | 1928 | 36 | 15 | 21 | 0 | 0 | 4 | 3 |
| 3499 | HPZ_IceMan | — | 36 | 22 | 14 | 0 | 0 | 2 | 1 |
| 3500 | Ilmastino97 | 1276 | 36 | 17 | 19 | 0 | 0 | 6 | 6 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.