| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 226 | D3ADV1R61N | 416 | 54 | 23 | 31 | 0 | 0 | 12 | 7 |
| 227 | IBloodBeastI@psn | 734 | 54 | 26 | 28 | 0 | 0 | 2 | 1 |
| 228 | SaHaR00325 | — | 54 | 19 | 35 | 0 | 0 | 4 | 2 |
| 229 | TwojaStaraChudy | 400 | 54 | 16 | 38 | 0 | 0 | 9 | 9 |
| 230 | _GXRY_ | 1476 | 54 | 30 | 24 | 0 | 0 | 3 | 1 |
| 231 | Gipperto | — | 53 | 26 | 27 | 0 | 0 | 9 | 7 |
| 232 | GrAzC | 1716 | 53 | 24 | 29 | 0 | 0 | 9 | 5 |
| 233 | Reyes5757@live | 1154 | 53 | 23 | 30 | 0 | 0 | 5 | 4 |
| 234 | kodran61#1 | — | 53 | 25 | 28 | 0 | 0 | 2 | 1 |
| 235 | musak96667 | 1018 | 53 | 34 | 19 | 0 | 0 | 4 | 4 |
| 236 | pastlic_bad | 732 | 53 | 30 | 23 | 0 | 0 | 7 | 3 |
| 237 | coolstepint21 (AI) | — | 52 | 44 | 8 | 0 | 0 | 1 | 1 |
| 238 | fresssco_7@psn | 772 | 52 | 16 | 36 | 0 | 0 | 6 | 5 |
| 239 | ltzBiggs | — | 52 | 7 | 45 | 0 | 0 | 6 | 4 |
| 240 | Billiards_the_2 | — | 51 | 26 | 25 | 0 | 0 | 4 | 2 |
| 241 | FRANTIC37@psn | 577 | 51 | 26 | 25 | 0 | 0 | 3 | 2 |
| 242 | Marceau_280 | 1043 | 51 | 14 | 37 | 0 | 0 | 6 | 4 |
| 243 | OneRoostyBoi | — | 51 | 20 | 31 | 0 | 0 | 8 | 6 |
| 244 | TypiqueRaaskino@live | 445 | 51 | 25 | 26 | 0 | 0 | 13 | 10 |
| 245 | benjaminhollick9 | 1191 | 51 | 27 | 24 | 0 | 0 | 3 | 1 |
| 246 | holdon | 1176 | 51 | 29 | 22 | 0 | 0 | 5 | 3 |
| 247 | BENJAMIN202019@psn | 605 | 50 | 15 | 35 | 0 | 0 | 1 | 1 |
| 248 | Captcaverne | — | 50 | 12 | 38 | 0 | 0 | 4 | 4 |
| 249 | Docblunt7011@live | 1543 | 50 | 17 | 33 | 0 | 0 | 6 | 5 |
| 250 | LT_John_Wick | 1773 | 50 | 36 | 14 | 0 | 0 | 3 | 3 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.