| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 51 | ELPEPE5701@live | — | 118 | 38 | 80 | 0 | 0 | 4 | 3 |
| 52 | THEODEN#1 | 877 | 118 | 73 | 45 | 0 | 0 | 11 | 9 |
| 53 | NClay8@live | 542 | 115 | 54 | 61 | 0 | 0 | 8 | 6 |
| 54 | gamerdark_54 | 443 | 114 | 42 | 72 | 0 | 0 | 13 | 7 |
| 55 | Juan_Jose_G28839 | 754 | 113 | 54 | 59 | 0 | 0 | 12 | 6 |
| 56 | Sleepy-mind38@psn | 452 | 113 | 57 | 56 | 0 | 0 | 15 | 11 |
| 57 | Димoн | — | 113 | 62 | 51 | 0 | 0 | 4 | 3 |
| 58 | Ac_B_He6e | — | 111 | 57 | 54 | 0 | 0 | 6 | 4 |
| 59 | ArthasGhost@psn | — | 111 | 30 | 81 | 0 | 0 | 12 | 7 |
| 60 | PattonRechle1 | 900 | 106 | 37 | 69 | 0 | 0 | 16 | 6 |
| 61 | Pekka_SIR | 400 | 106 | 66 | 40 | 0 | 0 | 11 | 9 |
| 62 | Shlumpgodd5660@live | — | 106 | 58 | 48 | 0 | 0 | 4 | 3 |
| 63 | JBASEE@live | 1145 | 105 | 50 | 55 | 0 | 0 | 1 | 1 |
| 64 | Kumo_ | — | 103 | 54 | 49 | 0 | 0 | 4 | 3 |
| 65 | Midyeadame12 | 689 | 103 | 53 | 50 | 0 | 0 | 7 | 5 |
| 66 | TwistedSparkZ2 | — | 103 | 24 | 79 | 0 | 0 | 2 | 2 |
| 67 | xawt29@live | 749 | 103 | 60 | 43 | 0 | 0 | 11 | 5 |
| 68 | Абибок | 1181 | 103 | 73 | 30 | 0 | 0 | 12 | 6 |
| 69 | PRAGA-FRAGA@psn | 626 | 101 | 35 | 66 | 0 | 0 | 9 | 6 |
| 70 | money_mitch | 1745 | 101 | 47 | 54 | 0 | 0 | 8 | 7 |
| 71 | 翻斗花园胡牛牛 | 1249 | 101 | 44 | 57 | 0 | 0 | 3 | 2 |
| 72 | Jedrcos@psn | 1053 | 100 | 42 | 58 | 0 | 0 | 13 | 4 |
| 73 | to_kinov | — | 100 | 53 | 47 | 0 | 0 | 6 | 4 |
| 74 | DCJ869011@psn | — | 99 | 50 | 49 | 0 | 0 | 1 | 1 |
| 75 | PlushieMaster_2@psn | 970 | 99 | 38 | 61 | 0 | 0 | 13 | 4 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.