| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 401 | ChaoticWriter49@live | 443 | 27 | 17 | 10 | 0 | 0 | 7 | 4 |
| 402 | DukeNukem1938@psn | 1668 | 27 | 26 | 1 | 0 | 0 | 1 | 1 |
| 403 | Fltm | 1648 | 27 | 18 | 9 | 0 | 0 | 3 | 2 |
| 404 | Jakebeast90@live | 1682 | 27 | 21 | 6 | 0 | 0 | 3 | 2 |
| 405 | KalterMax | 873 | 27 | 22 | 5 | 0 | 0 | 2 | 2 |
| 406 | andrej0221 | 830 | 27 | 19 | 8 | 0 | 0 | 4 | 2 |
| 407 | killerwaffle1 | 1825 | 27 | 23 | 4 | 0 | 0 | 3 | 3 |
| 408 | please_hate_me | — | 27 | 22 | 5 | 0 | 0 | 3 | 2 |
| 409 | 法外狂三 | — | 27 | 24 | 3 | 0 | 0 | 1 | 1 |
| 410 | EмρеrοrВοyz | 1452 | 26 | 22 | 4 | 0 | 0 | 2 | 2 |
| 411 | FateFell9694@live | 1019 | 26 | 24 | 2 | 0 | 0 | 5 | 2 |
| 412 | GoatedSigmaChad@psn | 1400 | 26 | 16 | 10 | 0 | 0 | 2 | 2 |
| 413 | KoZa95PL95 | 1450 | 26 | 23 | 3 | 0 | 0 | 1 | 1 |
| 414 | LyricSeal722490@live | — | 26 | 22 | 4 | 0 | 0 | 2 | 2 |
| 415 | MINEKSimre | — | 26 | 20 | 6 | 0 | 0 | 1 | 1 |
| 416 | Newbattlepug@live | — | 26 | 25 | 1 | 0 | 0 | 2 | 2 |
| 417 | Qepp | 1701 | 26 | 17 | 9 | 0 | 0 | 3 | 2 |
| 418 | Refader_fd_ | 469 | 26 | 25 | 1 | 0 | 0 | 3 | 3 |
| 419 | SHIDER94895 | — | 26 | 26 | 0 | 0 | 0 | 1 | 1 |
| 420 | Stonertom420274@live | 1552 | 26 | 25 | 1 | 0 | 0 | 1 | 1 |
| 421 | WarmishElf2980@live | 428 | 26 | 17 | 9 | 0 | 0 | 1 | 1 |
| 422 | ZhangNiuzi | 1682 | 26 | 23 | 3 | 0 | 0 | 1 | 1 |
| 423 | davohq | 1010 | 26 | 23 | 3 | 0 | 0 | 6 | 4 |
| 424 | ekffka | 1222 | 26 | 22 | 4 | 0 | 0 | 3 | 3 |
| 425 | hitman489@live | 1024 | 26 | 16 | 10 | 0 | 0 | 3 | 3 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.