| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 101 | Gingersquad32@psn | — | 19 | 15 | 4 | 0 | 0 | 3 | 1 |
| 102 | Kabanchick | 1276 | 19 | 17 | 2 | 0 | 0 | 3 | 2 |
| 103 | Nabarieru@psn | 1157 | 19 | 16 | 3 | 0 | 0 | 3 | 2 |
| 104 | Universo0005 | 1762 | 19 | 16 | 3 | 0 | 0 | 2 | 1 |
| 105 | jentrille | 1500 | 19 | 15 | 4 | 0 | 0 | 2 | 2 |
| 106 | 死亡威震天300 | 1497 | 19 | 18 | 1 | 0 | 0 | 1 | 1 |
| 107 | 9hgeco2dz | — | 20 | 19 | 1 | 0 | 0 | 1 | 1 |
| 108 | Lucky050 | 818 | 20 | 14 | 6 | 0 | 0 | 2 | 2 |
| 109 | Master_HIT | — | 20 | 19 | 1 | 0 | 0 | 1 | 1 |
| 110 | MrBigD7_PL | 1476 | 20 | 14 | 6 | 0 | 0 | 2 | 1 |
| 111 | sobame2106 | — | 20 | 19 | 1 | 0 | 0 | 1 | 1 |
| 112 | CSMMNL484@live | 1602 | 22 | 18 | 4 | 0 | 0 | 4 | 1 |
| 113 | Rynipec | — | 22 | 20 | 2 | 0 | 0 | 2 | 1 |
| 114 | whatshappeningg | 1452 | 22 | 20 | 2 | 0 | 0 | 2 | 1 |
| 115 | FrLeop | — | 23 | 19 | 4 | 0 | 0 | 2 | 2 |
| 116 | LATEfenghe | 1647 | 23 | 21 | 2 | 0 | 0 | 1 | 1 |
| 117 | hakachiev | 541 | 23 | 20 | 3 | 0 | 0 | 3 | 2 |
| 118 | fsrmly | 1266 | 24 | 23 | 1 | 0 | 0 | 2 | 1 |
| 119 | kwreck13@psn | 1355 | 24 | 16 | 8 | 0 | 0 | 3 | 1 |
| 120 | MengLingWen | 1144 | 25 | 22 | 3 | 0 | 0 | 1 | 1 |
| 121 | В_Е_С_Т_Н_И_К | — | 25 | 22 | 3 | 0 | 0 | 1 | 1 |
| 122 | Здоровый#1 | 1330 | 25 | 24 | 1 | 0 | 0 | 2 | 1 |
| 123 | Valcur | 917 | 26 | 22 | 4 | 0 | 0 | 2 | 1 |
| 124 | tywer69 | — | 26 | 20 | 6 | 0 | 0 | 1 | 1 |
| 125 | joyeria_social4@psn | 1362 | 27 | 22 | 5 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.