| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1351 | constantin2020 | 1815 | 25 | 0 | 25 | 0 | 0 | 6 | 3 |
| 1352 | thewaytoruin | — | 25 | 0 | 0 | 25 | 0 | 2 | 1 |
| 1353 | ererz_ | 1790 | 26 | 0 | 26 | 0 | 0 | 8 | 7 |
| 1354 | HE_TBOE_DEJIO | 1719 | 27 | 0 | 27 | 0 | 0 | 1 | 1 |
| 1355 | KozBist | 1769 | 27 | 0 | 27 | 0 | 0 | 11 | 6 |
| 1356 | LeoX501st@live | 1698 | 27 | 0 | 27 | 0 | 0 | 4 | 4 |
| 1357 | OmGKenny | 1976 | 27 | 0 | 18 | 9 | 0 | 4 | 3 |
| 1358 | igoreti97 | 960 | 27 | 0 | 27 | 0 | 0 | 1 | 1 |
| 1359 | vintage-men5@psn | 414 | 27 | 0 | 27 | 0 | 0 | 6 | 4 |
| 1360 | Nikolyich | 1657 | 28 | 0 | 28 | 0 | 0 | 9 | 8 |
| 1361 | SovietFurryFox | 1563 | 28 | 0 | 28 | 0 | 0 | 7 | 6 |
| 1362 | RuhigeSong | 1791 | 29 | 0 | 29 | 0 | 0 | 10 | 10 |
| 1363 | BayVeba | 1886 | 30 | 0 | 30 | 0 | 0 | 11 | 9 |
| 1364 | Genktarov | 1241 | 30 | 0 | 30 | 0 | 0 | 5 | 5 |
| 1365 | AnDrons | 1729 | 31 | 0 | 31 | 0 | 0 | 8 | 5 |
| 1366 | Thedoctorisin | 1064 | 31 | 0 | 31 | 0 | 0 | 3 | 2 |
| 1367 | Kofozan | 1448 | 32 | 0 | 32 | 0 | 0 | 1 | 1 |
| 1368 | OldWarhorseTTV | 841 | 32 | 0 | 32 | 0 | 0 | 8 | 5 |
| 1369 | CHEEKIEBORIS@live | 1920 | 33 | 0 | 33 | 0 | 0 | 7 | 4 |
| 1370 | CommonKody@live | 2000 | 33 | 0 | 33 | 0 | 0 | 8 | 6 |
| 1371 | TheRatBag693@live | 1558 | 33 | 0 | 33 | 0 | 0 | 5 | 5 |
| 1372 | _Sharknado_ | 746 | 33 | 0 | 33 | 0 | 0 | 6 | 5 |
| 1373 | ImCracker | — | 34 | 0 | 34 | 0 | 0 | 4 | 4 |
| 1374 | scotbot | — | 34 | 0 | 34 | 0 | 0 | 5 | 4 |
| 1375 | k2snikeboy | 750 | 35 | 0 | 35 | 0 | 0 | 6 | 5 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.