| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1 | KFC_RatKing | 1591 | 179 | 0 | 179 | 0 | 0 | 14 | 7 |
| 2 | TokaridzeWAGNER | 1478 | 163 | 0 | 163 | 0 | 0 | 38 | 21 |
| 3 | BKGNapalmEnjoyer | 1970 | 146 | 0 | 146 | 0 | 0 | 32 | 22 |
| 4 | GREK2025 | 1345 | 131 | 0 | 131 | 0 | 0 | 25 | 14 |
| 5 | ДШРГ_Пивыч | 2006 | 113 | 0 | 113 | 0 | 0 | 23 | 15 |
| 6 | xeqtr169@psn | 450 | 101 | 0 | 101 | 0 | 0 | 20 | 16 |
| 7 | DimasFill | 1658 | 87 | 0 | 86 | 1 | 0 | 8 | 4 |
| 8 | Xx_D3BIL_xX | 790 | 82 | 0 | 82 | 0 | 0 | 14 | 9 |
| 9 | Chookman777@live | 400 | 72 | 0 | 72 | 0 | 0 | 20 | 16 |
| 10 | upcoming_team4@psn | 1489 | 57 | 0 | 57 | 0 | 0 | 16 | 15 |
| 11 | Telestoe@live | 1087 | 54 | 0 | 54 | 0 | 0 | 11 | 9 |
| 12 | KOMB3BOD | — | 53 | 0 | 53 | 0 | 0 | 7 | 5 |
| 13 | MrGlint | 1557 | 53 | 0 | 53 | 0 | 0 | 6 | 5 |
| 14 | JackTheRoosterJr | 1579 | 52 | 0 | 52 | 0 | 0 | 13 | 9 |
| 15 | Quainco | — | 50 | 0 | 50 | 0 | 0 | 1 | 1 |
| 16 | hoopiejalene@live | — | 48 | 0 | 48 | 0 | 0 | 4 | 3 |
| 17 | 擅长捉人的高木同学 | 1292 | 48 | 0 | 48 | 0 | 0 | 1 | 1 |
| 18 | Monroe-XIII@psn | 1461 | 47 | 0 | 47 | 0 | 0 | 2 | 2 |
| 19 | ZoeyBunny | 572 | 47 | 0 | 47 | 0 | 0 | 10 | 8 |
| 20 | Sanders0172@live | 1208 | 46 | 0 | 46 | 0 | 0 | 7 | 5 |
| 21 | ___Lex___ | — | 41 | 0 | 41 | 0 | 0 | 8 | 6 |
| 22 | Aylover88_IFBB | 1396 | 40 | 0 | 40 | 0 | 0 | 8 | 6 |
| 23 | HADESTITAN95 | 1187 | 39 | 0 | 39 | 0 | 0 | 6 | 5 |
| 24 | Lefrancois87@live | 1748 | 39 | 0 | 39 | 0 | 0 | 8 | 6 |
| 25 | Eclectus_Roratus | 1550 | 38 | 0 | 38 | 0 | 0 | 6 | 5 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.