| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 451 | Daniesiki | 603 | 6 | 0 | 6 | 0 | 0 | 1 | 1 |
| 452 | DisasterK109@psn | 1022 | 6 | 0 | 6 | 0 | 0 | 2 | 2 |
| 453 | Elfvcikul | 1799 | 6 | 0 | 6 | 0 | 0 | 2 | 2 |
| 454 | En_TaroArtanis | 1284 | 6 | 0 | 6 | 0 | 0 | 4 | 2 |
| 455 | FireBasilisk598@live | 1472 | 6 | 0 | 6 | 0 | 0 | 1 | 1 |
| 456 | Flight_hump | 1866 | 6 | 0 | 6 | 0 | 0 | 1 | 1 |
| 457 | Fluffy87396@live | 1869 | 6 | 0 | 6 | 0 | 0 | 4 | 3 |
| 458 | Foester | 1860 | 6 | 0 | 6 | 0 | 0 | 3 | 2 |
| 459 | GenRainbows | 1594 | 6 | 0 | 6 | 0 | 0 | 2 | 2 |
| 460 | Goblin_777 | 405 | 6 | 0 | 6 | 0 | 0 | 2 | 2 |
| 461 | Gregorpeschkow | 906 | 6 | 0 | 6 | 0 | 0 | 2 | 2 |
| 462 | Guist31994 | — | 6 | 0 | 6 | 0 | 0 | 1 | 1 |
| 463 | Humanluca1981@live | — | 6 | 0 | 6 | 0 | 0 | 2 | 1 |
| 464 | ImpostorWhenSUS | 1900 | 6 | 0 | 6 | 0 | 0 | 1 | 1 |
| 465 | JohnBazilone | — | 6 | 0 | 6 | 0 | 0 | 2 | 2 |
| 466 | KollarD2001 | 1883 | 6 | 0 | 6 | 0 | 0 | 4 | 3 |
| 467 | Konhon-LUX@psn | 412 | 6 | 0 | 6 | 0 | 0 | 1 | 1 |
| 468 | Krizzz26ru | 1960 | 6 | 0 | 6 | 0 | 0 | 2 | 2 |
| 469 | Lutii_Nagib | 714 | 6 | 0 | 6 | 0 | 0 | 2 | 1 |
| 470 | Militariste | 1859 | 6 | 0 | 6 | 0 | 0 | 1 | 1 |
| 471 | MrNeverDie_ | 1408 | 6 | 0 | 6 | 0 | 0 | 1 | 1 |
| 472 | Murmanov | 1859 | 6 | 0 | 6 | 0 | 0 | 3 | 2 |
| 473 | NWord | 1774 | 6 | 0 | 6 | 0 | 0 | 4 | 3 |
| 474 | Nightstalker_WOF | 1552 | 6 | 0 | 6 | 0 | 0 | 2 | 1 |
| 475 | PioSapper | 2038 | 6 | 0 | 6 | 0 | 0 | 3 | 3 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.