| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 26 | AK47YEAR2022 | 1604 | 133 | 97 | 36 | 0 | 0 | 13 | 7 |
| 27 | -_Maverick_- | 734 | 132 | 72 | 60 | 0 | 0 | 13 | 8 |
| 28 | MancarlosLLL | 757 | 126 | 114 | 12 | 0 | 0 | 10 | 8 |
| 29 | ProfileName#5 | 1803 | 125 | 89 | 36 | 0 | 0 | 8 | 4 |
| 30 | SilentViduus@live | 756 | 125 | 107 | 18 | 0 | 0 | 5 | 4 |
| 31 | Гипс | 1283 | 125 | 74 | 51 | 0 | 0 | 15 | 10 |
| 32 | SiDao98 | 1068 | 121 | 83 | 38 | 0 | 0 | 16 | 7 |
| 33 | hakachiev | 541 | 117 | 100 | 17 | 0 | 0 | 7 | 5 |
| 34 | zaeba26 | 400 | 117 | 90 | 27 | 0 | 0 | 19 | 13 |
| 35 | HSRLipanSoldier@live | 684 | 114 | 78 | 36 | 0 | 0 | 9 | 8 |
| 36 | JERONIA | 1077 | 111 | 85 | 26 | 0 | 0 | 8 | 6 |
| 37 | Raurai56 | 400 | 111 | 83 | 28 | 0 | 0 | 16 | 14 |
| 38 | rekasheta | 1394 | 111 | 87 | 24 | 0 | 0 | 12 | 9 |
| 39 | kamikadze__64 | 1316 | 110 | 100 | 10 | 0 | 0 | 10 | 7 |
| 40 | malmsteen1995 | 1675 | 110 | 95 | 15 | 0 | 0 | 7 | 4 |
| 41 | JorgeBMW | 1775 | 109 | 85 | 24 | 0 | 0 | 7 | 3 |
| 42 | Gotovte_Jopki | 1600 | 108 | 91 | 17 | 0 | 0 | 6 | 5 |
| 43 | SerjPerm | 1157 | 107 | 91 | 16 | 0 | 0 | 9 | 7 |
| 44 | Sirogojno9 | 1085 | 107 | 99 | 8 | 0 | 0 | 13 | 8 |
| 45 | happudog | 440 | 106 | 87 | 19 | 0 | 0 | 13 | 9 |
| 46 | Patyu4778@live | 832 | 104 | 85 | 19 | 0 | 0 | 7 | 5 |
| 47 | CODY212_th@psn | 910 | 101 | 67 | 34 | 0 | 0 | 6 | 3 |
| 48 | VitalGame | 400 | 100 | 90 | 10 | 0 | 0 | 15 | 15 |
| 49 | atota71 | 1767 | 100 | 72 | 28 | 0 | 0 | 21 | 18 |
| 50 | LBENACHI | 1288 | 99 | 80 | 19 | 0 | 0 | 6 | 5 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.