| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 126 | WillKill-U_All | 1170 | 41 | 41 | 0 | 0 | 0 | 3 | 2 |
| 127 | CHYMAHOD | 734 | 40 | 38 | 2 | 0 | 0 | 6 | 5 |
| 128 | wolf4143 | 901 | 40 | 35 | 5 | 0 | 0 | 5 | 4 |
| 129 | Gheka_G@psn | 1000 | 39 | 39 | 0 | 0 | 0 | 1 | 1 |
| 130 | LENIN64d | 1606 | 39 | 28 | 11 | 0 | 0 | 8 | 6 |
| 131 | moto2525@psn | 435 | 39 | 39 | 0 | 0 | 0 | 2 | 1 |
| 132 | ТупойНемцескот | 725 | 39 | 38 | 1 | 0 | 0 | 2 | 1 |
| 133 | Le_Jones | 1677 | 38 | 34 | 4 | 0 | 0 | 1 | 1 |
| 134 | Trus81 | — | 38 | 26 | 12 | 0 | 0 | 1 | 1 |
| 135 | graphic_daddy3@psn | 1253 | 38 | 26 | 12 | 0 | 0 | 3 | 2 |
| 136 | Saggy_Warrior | 1009 | 37 | 34 | 3 | 0 | 0 | 3 | 3 |
| 137 | Sargent_Jones1 | 1730 | 37 | 36 | 1 | 0 | 0 | 4 | 2 |
| 138 | Wasureta03 | 1117 | 37 | 31 | 6 | 0 | 0 | 1 | 1 |
| 139 | ponzavv2021-TH | 1349 | 37 | 37 | 0 | 0 | 0 | 2 | 1 |
| 140 | Averz | 1440 | 36 | 30 | 6 | 0 | 0 | 1 | 1 |
| 141 | InfamousAngel69@psn | 1402 | 36 | 34 | 2 | 0 | 0 | 2 | 2 |
| 142 | OvernightEpithet43 | 400 | 36 | 29 | 7 | 0 | 0 | 6 | 6 |
| 143 | ms-lux48@psn | 1395 | 36 | 30 | 6 | 0 | 0 | 2 | 2 |
| 144 | wallpaper008 | 1218 | 36 | 36 | 0 | 0 | 0 | 2 | 2 |
| 145 | wonk1342 | 400 | 36 | 36 | 0 | 0 | 0 | 7 | 2 |
| 146 | Grimreper32580@live | — | 35 | 30 | 5 | 0 | 0 | 2 | 2 |
| 147 | Koststalker897@live | 400 | 35 | 35 | 0 | 0 | 0 | 7 | 7 |
| 148 | Riselie | — | 35 | 31 | 4 | 0 | 0 | 5 | 2 |
| 149 | SureBore52113@live | 1062 | 35 | 35 | 0 | 0 | 0 | 3 | 3 |
| 150 | f7b7ot586m | 738 | 35 | 33 | 2 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.