| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 201 | pleased-smell4@psn | 505 | 27 | 23 | 4 | 0 | 0 | 1 | 1 |
| 202 | EdibleReservoir26 | 1716 | 26 | 24 | 2 | 0 | 0 | 2 | 1 |
| 203 | Marz7016@live | 1635 | 26 | 26 | 0 | 0 | 0 | 1 | 1 |
| 204 | That_sky | — | 26 | 24 | 2 | 0 | 0 | 1 | 1 |
| 205 | TheLastJordy@psn | 1667 | 26 | 23 | 3 | 0 | 0 | 1 | 1 |
| 206 | mikolajo | 1218 | 26 | 24 | 2 | 0 | 0 | 2 | 1 |
| 207 | ElChaquetin419@live | 1216 | 25 | 18 | 7 | 0 | 0 | 3 | 2 |
| 208 | Kevin234567889 | 1367 | 25 | 24 | 1 | 0 | 0 | 1 | 1 |
| 209 | _Sarkazi_52 | 1303 | 25 | 18 | 7 | 0 | 0 | 4 | 3 |
| 210 | finkerlimans | — | 25 | 21 | 4 | 0 | 0 | 1 | 1 |
| 211 | kkangza0317 | 1790 | 25 | 24 | 1 | 0 | 0 | 3 | 1 |
| 212 | 砂狼シロコ大好き#1 | — | 25 | 22 | 3 | 0 | 0 | 4 | 2 |
| 213 | AndruOrtiz1966@live | 1480 | 24 | 21 | 3 | 0 | 0 | 2 | 1 |
| 214 | BigJJCaptain | 1815 | 24 | 21 | 3 | 0 | 0 | 2 | 2 |
| 215 | FantasicTiger | 992 | 24 | 22 | 2 | 0 | 0 | 1 | 1 |
| 216 | FotCorgs5 | — | 24 | 24 | 0 | 0 | 0 | 1 | 1 |
| 217 | Genocity | 1660 | 24 | 17 | 7 | 0 | 0 | 3 | 1 |
| 218 | KaitoPan09 | 986 | 24 | 24 | 0 | 0 | 0 | 3 | 1 |
| 219 | PanzerKampf44 | 1667 | 24 | 21 | 3 | 0 | 0 | 1 | 1 |
| 220 | ZondeRuS | 1680 | 24 | 24 | 0 | 0 | 0 | 1 | 1 |
| 221 | aotama1381@psn | 798 | 24 | 24 | 0 | 0 | 0 | 1 | 1 |
| 222 | donlevi021@psn | 1113 | 24 | 22 | 2 | 0 | 0 | 2 | 2 |
| 223 | Brle_VK@psn | 1096 | 23 | 15 | 8 | 0 | 0 | 3 | 3 |
| 224 | TR_yavuz_TR | 1401 | 23 | 12 | 11 | 0 | 0 | 4 | 2 |
| 225 | an13156 | 1524 | 23 | 16 | 7 | 0 | 0 | 2 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.